Publication date: 2023
Publikacja dofinansowana przez Uniwersytet Jagielloński ze środków Wydziału Zarządzania i Komunikacji Społecznej oraz Instytutu Kultury
Licence: CC BY
Media Management, Volume 10, Issue 4, 2022, pp. 245 - 264
https://doi.org/10.4467/23540214ZM.22.017.17961Media Management, Volume 10, Issue 4, 2022, pp. 265 - 279
https://doi.org/10.4467/23540214ZM.22.018.17962Media Management, Volume 10, Issue 4, 2022, pp. 281 - 297
https://doi.org/10.4467/23540214ZM.22.019.17963Media Management, Volume 10, Issue 4, 2022, pp. 299 - 322
https://doi.org/10.4467/23540214ZM.22.020.17964Słowa kluczowe: XR, VR, AR, MR, virtuality, virtual production, virtual scenography, production workflow, film production, education, management, VR, XR, functions of the university, education, generational changes, metaverse, virtual reality, augmented reality, virtual worlds, digital twin technology, immersion technologies, virtual reality, augmented reality, phygital, XR marketing