Data publikacji: 2022
PROJEKT OKŁADKI: Małgorzata Flis
Licencja: CC BY
Redakcja
Zastępca redaktora naczelnego Ewelina Twardoch-Raś
Sekretarz redakcji Justyna Janik
Redaktorzy koncepcji tematycznej numeru Justyna Janik, Daniel Vella
Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 521 - 526
https://doi.org/10.4467/20843860PK.22.035.17089Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 527 - 547
https://doi.org/10.4467/20843860PK.22.036.17090Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 548 - 569
https://doi.org/10.4467/20843860PK.22.037.17091Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 570 - 584
https://doi.org/10.4467/20843860PK.22.038.17092Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 585 - 598
https://doi.org/10.4467/20843860PK.22.039.17093Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 599 - 620
https://doi.org/10.4467/20843860PK.22.040.17094Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 621 - 633
https://doi.org/10.4467/20843860PK.22.041.17095Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 634 - 640
https://doi.org/10.4467/20843860PK.22.042.17096Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 641 - 648
https://doi.org/10.4467/20843860PK.22.043.17097Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 649 - 666
https://doi.org/10.4467/20843860PK.22.034.16623Słowa kluczowe: content creators, streaming, labor, live service games, games as a service, digital platforms, Path of Exile, market, play, boredom, video games, machine vision, distributed agency, assemblage, hero narrative, authoritarianism, glitch, Call of Duty 4, Cyberpunk 2077, emergency, avant-garde, shock, immersion, flow, affect, Empire, speculative play, video games, No Man’s Sky, sisterhood, care, feminism, affective solidarity, affective dissonance, documentary, trade union "Solidarity", Women of Freedom (2019), Solidarity According to Women (2014), Final Fantasy VII, Final Fantasy VII Remake, NFT, affect theory, game studies, video games, Square-Enix, ecocriticism, fan response, fan theory