Data publikacji: 2022
PROJEKT OKŁADKI: Małgorzata Flis
Licencja:
CC BY
Redakcja
Redaktorzy koncepcji tematycznej numeru Justyna Janik, Daniel Vella
Sekretarz redakcji Justyna Janik
Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 521-526
https://doi.org/10.4467/20843860PK.22.035.17089Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 527-547
https://doi.org/10.4467/20843860PK.22.036.17090Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 548-569
https://doi.org/10.4467/20843860PK.22.037.17091Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 570-584
https://doi.org/10.4467/20843860PK.22.038.17092Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 585-598
https://doi.org/10.4467/20843860PK.22.039.17093Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 599-620
https://doi.org/10.4467/20843860PK.22.040.17094Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 621-633
https://doi.org/10.4467/20843860PK.22.041.17095Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 634-640
https://doi.org/10.4467/20843860PK.22.042.17096Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 641-648
https://doi.org/10.4467/20843860PK.22.043.17097Przegląd Kulturoznawczy, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, s. 649-666
https://doi.org/10.4467/20843860PK.22.034.16623Słowa kluczowe: content creators, streaming, labor, live service games, games as a service, digital platforms, Path of Exile, market, play, boredom, video games, machine vision, distributed agency, assemblage, hero narrative, authoritarianism, glitch, Call of Duty 4, Cyberpunk 2077, emergency, avant-garde, shock, immersion, flow, affect, Empire, speculative play, video games, No Man’s Sky, Final Fantasy VII, Final Fantasy VII Remake, NFT, affect theory, game studies, video games, Square-Enix, ecocriticism, fan response, fan theory