FAQ

Editorial: Games in a Time of Crisis?

Data publikacji: 2022

Przegląd Kulturoznawczy, 2022, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, s. 521 - 526

https://doi.org/10.4467/20843860PK.22.035.17089

Autorzy

,
Justyna Janik
Uniwersytet Jagielloński w Krakowie, Instytut Sztuk Audiowizualnych, Kraków
, Polska
https://orcid.org/0000-0002-7395-4492 Orcid
Wszystkie publikacje autora →
Daniel Vella
University of Malta
https://orcid.org/0000-0002-8224-3801 Orcid
Wszystkie publikacje autora →

Tytuły

Editorial: Games in a Time of Crisis?

Abstrakt


Bibliografia

Abraham B.J., Digital Games After Climate Change, Palgrave Macmillan, London 2022.

Bjørkelo K.A., “Elves Are Jews with Pointy Ears and Gay Magic”: White Nationalist Readings of The Elder Scrolls V: Skyrim, “Game Studies” 2020, vol. 20 (3).

Dyer-Witheford N., de Peuter G., Games of Empire: Global Capitalism and Video Games, University of Minnesota Press, Minneapolis 2009.

Farca G., Playing Dystopia: Nightmarish Worlds in Video Games and the Player’s Aesthetic Response, Transcript, Bielefeld 2018.

Jayanth M., White Protagonism and Imperial Pleasures in Game Design #DIGRA21, Medium, 30.11.2021, https://medium.com/@betterthemask/white-protagonism-and-imperial-pleasures-in-game-design-digra21-a4bdb3f5583c (accessed: 4.02.2023).

Lundedal Hammar E., de Wildt L., Mukherjee S., Pelletier C., Politics of Production: Videogames 10 Years after Games of Empire, “Games and Culture” 2021, vol. 16 (3), pp. 287–293, https://doi.org/10.1177/1555412020954996 (accessed: 4.02.2023).

Mukherjee S., Playing Subaltern: Video Games and Postcolonialism, “Games and Culture” 2018, vol. 13(5), pp. 504–520, https://doi.org/10.1177/1555412015627258 (accessed: 4.02.2023).

Pearce K.E., Yip J.C., Lee J.H., Martinez, J.J., Windleharth T.W., Bhattacharya A., Li Q., Families Playing Animal Crossing Together: Coping with Video Games During the COVID-19 Pandemic, “Games and Culture” 2021, vol. 17 (5), https://doi.org/10.1177/15554120211056125 (accessed: 4.02.2023).

Pedercini P., Lichenia Release Notes, Molleindustria, 18.04.2019, https://www.molleindustria.org/blog/lichenia-release-notes/?fbclid=IwAR28sT_lvjvvoxIRHrdshRhHN4KXa-OBo9aIxBAcwafs53-d79U6-_WHdjfk (accessed: 4.02.2023).

Ruberg B., Video Games Have Always Been Queer, New York University Press, New York 2019.

Sutton-Smith B., The Ambiguity of Play, Harvard University Press, Cambridge, MA 1997.

Wirman, H.E., Jones R., “Block the Spawn Point”: Play and Games in the Hong Kong 2019 Pro-democracy Protests [in:] Proceedings of the Digital Games Research Association (Di-GRA), 2020, http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_444.pdf(accessed: 4.02.2023).

Zuleeg F., Emmanouilidis J.A., Borges de Castro R., Europe in the Age of Permacrisis, European Policy Centre, 11.03.2021, https://www.epc.eu/en/Publications/Europe-in-the-age-of-permacrisis~3c8a0c (accessed: 4.02.2023).

Informacje

Informacje: Przegląd Kulturoznawczy, 2022, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, s. 521 - 526

Typ artykułu: Oryginalny artykuł naukowy

Tytuły:

Polski:
Editorial: Games in a Time of Crisis?
Angielski:

Editorial: Games in a Time of Crisis?

Autorzy

https://orcid.org/0000-0002-7395-4492

Justyna Janik
Uniwersytet Jagielloński w Krakowie, Instytut Sztuk Audiowizualnych, Kraków
, Polska
https://orcid.org/0000-0002-7395-4492 Orcid
Wszystkie publikacje autora →

Uniwersytet Jagielloński w Krakowie, Instytut Sztuk Audiowizualnych, Kraków
Polska

Publikacja: 2022

Status artykułu: Otwarte __T_UNLOCK

Licencja: CC BY  ikona licencji

Udział procentowy autorów:

Justyna Janik (Autor) - 50%
Daniel Vella (Autor) - 50%

Korekty artykułu:

-

Języki publikacji:

Angielski

Liczba wyświetleń: 593

Liczba pobrań: 425

<div id="cke_pastebin"> Editorial: Games in a Time of Crisis?</div>