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“Tedious by Design.” Institutionalized Labor of Content Creators in the Game as a Service Model: The Path of Exile Case Study

Data publikacji: 2022

Przegląd Kulturoznawczy, 2022, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, s. 527 - 547

https://doi.org/10.4467/20843860PK.22.036.17090

Autorzy

Mateusz Felczak
Uniwersytet Humanistycznospołeczny SWPS w Warszawie, ul. Chodakowska 19/31, 03-815 Warszawa
https://orcid.org/0000-0001-8042-6965 Orcid
Wszystkie publikacje autora →

Tytuły

“Tedious by Design.” Institutionalized Labor of Content Creators in the Game as a Service Model: The Path of Exile Case Study

Abstrakt

This study investigates the work of content creators in relation to developers and fans, focusing on digital platforms in a case study of the video game Path of Exile which functions in the game as a service (GaaS) model. The analysis was based on in-depth, semi-structured interviews with a diverse group of aspiring content creators and on the assessment of data extracted from distribution, streaming, and social digital platforms. The institutionalized labor of content creators, which is subjugated to the live service model curated by the developers, could be characterized by the notions of transactional play, aspirational boredom, and gaming the markets. These three elements stand for the commodification of play time, substituting actual play with broadcasted footage, and actively shaping the in-game economy, respectively. The study acknowledges the rising importance of content creators as contributors to the financial well-being of a game employing the GaaS model, while raising awareness of the cultural, economic, ethical and health issues associated with it.

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Informacje

Informacje: Przegląd Kulturoznawczy, 2022, Numer 4 (54) Playing While the World Burns: Games in a Time of Crisis, s. 527 - 547

Typ artykułu: Oryginalny artykuł naukowy

Tytuły:

Polski:

“Tedious by Design.” Institutionalized Labor of Content Creators in the Game as a Service Model: The Path of Exile Case Study

Angielski:

“Tedious by Design.” Institutionalized Labor of Content Creators in the Game as a Service Model: The Path of Exile Case Study

Autorzy

https://orcid.org/0000-0001-8042-6965

Mateusz Felczak
Uniwersytet Humanistycznospołeczny SWPS w Warszawie, ul. Chodakowska 19/31, 03-815 Warszawa
https://orcid.org/0000-0001-8042-6965 Orcid
Wszystkie publikacje autora →

Uniwersytet Humanistycznospołeczny SWPS w Warszawie, ul. Chodakowska 19/31, 03-815 Warszawa

Publikacja: 2022

Status artykułu: Otwarte __T_UNLOCK

Licencja: CC BY  ikona licencji

Udział procentowy autorów:

Mateusz Felczak (Autor) - 100%

Korekty artykułu:

-

Języki publikacji:

Angielski