Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 275-289
https://doi.org/10.4467/20843860PK.16.021.6023Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 290-304
https://doi.org/10.4467/20843860PK.16.022.6024Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 305-317
https://doi.org/10.4467/20843860PK.16.023.6025Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 318-333
https://doi.org/10.4467/20843860PK.16.024.6026Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 334-343
https://doi.org/10.4467/20843860PK.16.025.6027Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 344-348
https://doi.org/10.4467/20843860PK.16.030.6199Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 349-359
https://doi.org/10.4467/20843860PK.16.026.6028Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 360-367
https://doi.org/10.4467/20843860PK.16.027.6029Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 368-374
https://doi.org/10.4467/20843860PK.16.028.6030Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 375-383
https://doi.org/10.4467/20843860PK.16.029.6031Słowa kluczowe: Quentin Meillassoux, speculative materialism, arche-fossil, theory of culture, posthumanism, object-oriented philosophy, object-oriented ontology, Graham Harman, speculative realism, object-oriented philosophy, game studies, video games, onticology, Kaja Silverman, subjectivity, film studies, film adaptations of Solaris, metaphysical optimism, Leibniz, utopian and dystopian fiction, unrestricted progress, Berdyaev, Popper