Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 275 - 289
https://doi.org/10.4467/20843860PK.16.021.6023Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 290 - 304
https://doi.org/10.4467/20843860PK.16.022.6024Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 305 - 317
https://doi.org/10.4467/20843860PK.16.023.6025Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 318 - 333
https://doi.org/10.4467/20843860PK.16.024.6026Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 334 - 343
https://doi.org/10.4467/20843860PK.16.025.6027Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 344 - 348
https://doi.org/10.4467/20843860PK.16.030.6199Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 349 - 359
https://doi.org/10.4467/20843860PK.16.026.6028Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 360 - 367
https://doi.org/10.4467/20843860PK.16.027.6029Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 368 - 374
https://doi.org/10.4467/20843860PK.16.028.6030Arts & Cultural Studies Review, Issue 3 (29), 2016, pp. 375 - 383
https://doi.org/10.4467/20843860PK.16.029.6031Słowa kluczowe: Quentin Meillassoux, speculative materialism, arche-fossil, theory of culture, posthumanism, object-oriented philosophy, object-oriented ontology, Graham Harman, speculative realism, object-oriented philosophy, game studies, video games, onticology, Kaja Silverman, subjectivity, film studies, film adaptations of Solaris, metaphysical optimism, Leibniz, utopian and dystopian fiction, unrestricted progress, Berdyaev, Popper, electronic literature, electronic literature collection, periodization, globalization, restoration, media platforms, generative work