Publication date: 2022
PROJEKT OKŁADKI: Małgorzata Flis
Licence: CC BY
Editorial team
Deputy Editor-in-Chief Ewelina Twardoch-Raś
Secretary Justyna Janik
Issue Editors Justyna Janik, Daniel Vella
Arts & Cultural Studies Review, Issue 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, pp. 521 - 526
https://doi.org/10.4467/20843860PK.22.035.17089Arts & Cultural Studies Review, Issue 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, pp. 527 - 547
https://doi.org/10.4467/20843860PK.22.036.17090Arts & Cultural Studies Review, Issue 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, pp. 548 - 569
https://doi.org/10.4467/20843860PK.22.037.17091Arts & Cultural Studies Review, Issue 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, pp. 570 - 584
https://doi.org/10.4467/20843860PK.22.038.17092Arts & Cultural Studies Review, Issue 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, pp. 585 - 598
https://doi.org/10.4467/20843860PK.22.039.17093Arts & Cultural Studies Review, Issue 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, pp. 599 - 620
https://doi.org/10.4467/20843860PK.22.040.17094Arts & Cultural Studies Review, Issue 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, pp. 621 - 633
https://doi.org/10.4467/20843860PK.22.041.17095Arts & Cultural Studies Review, Issue 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, pp. 634 - 640
https://doi.org/10.4467/20843860PK.22.042.17096Arts & Cultural Studies Review, Issue 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, pp. 641 - 648
https://doi.org/10.4467/20843860PK.22.043.17097Arts & Cultural Studies Review, Issue 4 (54) Playing While the World Burns: Games in a Time of Crisis, 2022, pp. 649 - 666
https://doi.org/10.4467/20843860PK.22.034.16623Słowa kluczowe: content creators, streaming, labor, live service games, games as a service, digital platforms, Path of Exile, market, play, boredom, video games, machine vision, distributed agency, assemblage, hero narrative, authoritarianism, glitch, Call of Duty 4, Cyberpunk 2077, emergency, avant-garde, shock, immersion, flow, affect, Empire, speculative play, video games, No Man’s Sky, sisterhood, care, feminism, affective solidarity, affective dissonance, documentary, trade union "Solidarity", Women of Freedom (2019), Solidarity According to Women (2014), Final Fantasy VII, Final Fantasy VII Remake, NFT, affect theory, game studies, video games, Square-Enix, ecocriticism, fan response, fan theory