Publication date: 29.08.2019
Czasopismo zostało dofinansowane ze środków Ministerstwa Nauki i Szkolnictwa Wyższego na podstawie umowy nr 288/WCN/2019/1 z dnia 30.05.2019 z pomocy przyznanej w ramach programu „Wsparcie dla czasopism naukowych”.
Publikacja sfinansowana przez Uniwersytet Jagielloński ze środków Wydziału Zarządzania i Komunikacji Społecznej oraz przez Polską Akademię Nauk.
Licence: CC BY-NC-ND
Editorial team
Issue Editor prof. dr hab. Andrzej Gwóźdź
Arts & Cultural Studies Review, Issue 1 (43), 2020, pp. 1 - 26
https://doi.org/10.4467/20843860PK.20.001.11929Arts & Cultural Studies Review, Issue 1 (43), 2020, pp. 1 - 1
Arts & Cultural Studies Review, Issue 1 (43), 2020, pp. 27 - 42
https://doi.org/10.4467/20843860PK.20.002.11930Arts & Cultural Studies Review, Issue 1 (43), 2020, pp. 43 - 54
https://doi.org/10.4467/20843860PK.20.003.11931Arts & Cultural Studies Review, Issue 1 (43), 2020, pp. 55 - 69
https://doi.org/10.4467/20843860PK.20.004.11932Arts & Cultural Studies Review, Issue 1 (43), 2020, pp. 70 - 91
https://doi.org/10.4467/20843860PK.20.005.11933Arts & Cultural Studies Review, Issue 1 (43), 2020, pp. 92 - 107
https://doi.org/10.4467/20843860PK.20.006.11934Arts & Cultural Studies Review, Issue 1 (43), 2020, pp. 108 - 121
https://doi.org/10.4467/20843860PK.20.007.11935Arts & Cultural Studies Review, Issue 1 (43), 2020, pp. 122 - 132
https://doi.org/10.4467/20843860PK.20.008.11936Arts & Cultural Studies Review, Issue 1 (43), 2020, pp. 133 - 149
https://doi.org/10.4467/20843860PK.20.009.11937Arts & Cultural Studies Review, Issue 1 (43), 2020, pp. 150 - 157
https://doi.org/10.4467/20843860PK.20.010.11938Słowa kluczowe: capitalism, consumption, nihilism, design, design paradoxes, design as a pharmacon, modern existence, visibility, media, technology, Bruno Latour, Lev Manovich, Deyan Sudjic, Wolfgang Welsch, design, socially responsible design, sustainable design, data visualization, infographic, participation environments, speculative design, bioethics, bio art, biotechnology, High Definition technoculture, design, Art & Music Immersive Experience, Bauhaus, Laszlo Moholy-Nagy, reflected colour-light-plays, light art, vision in motion, face studies, posthuman definition of the face, face design and reconstruction, CGI, deep fakes, facial expression, media art, bio-art, digital games, game design, emotional design, discourse machines, new media, agency, nostalgia, Thomas Bernhard, photography, Extinction, picture