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Issue 1 (63)

Sztuka cyfrowa: archiwa, pionierzy, popularyzacja

2025 Next

Publication date: 03.2025

Description
The publication of this volume was financed by the Jagiellonian University in Kraków – Faculty of Management and Social Communication & Polish Academy of Sciences

Cover design: Małgorzata Flis

Licence: CC BY 4.0  licence icon

Editorial team

Editor-in-Chief Anna Nacher

Deputy Editor-in-Chief Ewelina Twardoch-Raś

Editors of the thematic concept of the issue Monika Górska-Olesińska, Agnieszka Przybyszewska

Issue content

Monika Górska-Olesińska, Agnieszka Przybyszewska

Arts & Cultural Studies Review, Issue 1 (63), 2025, pp. 4-8

https://doi.org/10.4467/20843860PK.25.002.21564
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W kręgu idei

Sylwia Szykowna

Arts & Cultural Studies Review, Issue 1 (63), 2025, pp. 9-27

https://doi.org/10.4467/20843860PK.25.003.21565
This article deals with the institutional aspect of new media art, which is inextricably linked to the socio-cultural and political context of its development. In the article, the author focuses on the history of the WRO Art and Media Centre, the most important and only independent institution in Poland, which has been co-creating an alternative system of festivals and new media art centres since 1989. By analyzing the early period of WRO’s activity, one can see the process of gradual institutionalization of the independent initiative initiated at a critical moment, i.e. during Poland’s systemic transformation, by a group of young people from Wroclaw’s punk counterculture community, who saw the new media as a tool of resistance and struggle against the repressive system of communist rule.
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Agata Waszkiewicz, Paweł Frelik

Arts & Cultural Studies Review, Issue 1 (63), 2025, pp. 28-43

https://doi.org/10.4467/20843860PK.25.004.21566
The exponential growth of the number of mostly digitally-stored video games highlights the need for effective preservation strategies to ensure its longevity and accessibility. Given the short lifespan of digital media, defining what should be archived remains a fundamental challenge for both individual curators and institutions such as archives, libraries, and museums. This article examines the unique obstacles faced by video game preservation initiatives, emphasizing the need to recognize games as cultural heritage while accounting for their distinct medial properties and complex industrial and economic contexts. It begins with an overview of key discussions in video game preservation before identifying three major challenges that any comprehensive video game archive must navigate. The article concludes by exploring the broader implications of how these challenges are addressed.
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Małgorzata Dancewicz-Pawlik

Arts & Cultural Studies Review, Issue 1 (63), 2025, pp. 44-59

https://doi.org/10.4467/20843860PK.25.005.21567
Video synthesis is a method of producing images using a video synthesizer that can generate images without any external input, such as a camera. It was developed mainly in the sixties in the United States by artists such as Steve Rutt, Bill Etra, Daniel Sandin, Robert Moog, Steina and Woody Vasulka, Nam June Paik and many others. What is important about this technology is its immediate performative nature, subversive use, and synesthetic dimension. Images and sounds have the same source, electromagnetic waves, and are created because of live interaction with the machine (video synthesizer). The article, which was supposed to be a kind of curatorial notes, is an attempt to show some cartographies of methods of media archaeology practices, using the example of the Tribute to Stan Ostoja-Kotkowski project presented during Vidoesyntezy exhibition.
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Pejzaże kultury

Ryszard W. Kluszczyński

Arts & Cultural Studies Review, Issue 1 (63), 2025, pp. 60-81

https://doi.org/10.4467/20843860PK.25.006.21568
This article analyses the work of Christa Sommerer and Laurent Mignonneau. They are perceived by new media art researchers as pioneers of interactive art and placed in the context of interface culture – an artistic, research and educational project they created and implemented for many years. The author of the article argues that the pioneering and innovative status of Mignonneau and Sommerer’s art goes far beyond creativity in the field of interfaces and interactivity itself. It emerges from the multidirectional relations between various aspects of new media art present in their works, combining interactivity with participation, generativity, performativity, embodiment, immersion and virtuality. Second-order cybernetics and cybernetic art, as well as theories of complexity and self-regulating systems, are extremely important contexts for the proper interpretation of the nature and role of interactivity in their work. Transdisciplinary relations between art, science and technology create an integrating framework for all of them.
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Piotr Zawojski

Arts & Cultural Studies Review, Issue 1 (63), 2025, pp. 82-99

https://doi.org/10.4467/20843860PK.25.007.21569

The article presents, in the broad context of contemporary technological and artistic phenomena, the works of one of the most important artists currently using artificial intelligence in his practice Refik Anadol. Although the main emphasis is placed on the Machine Hallucinations project, developed since 2018 in various versions, and in particular Unsupervised – Machine Hallucinations presented at MoMA (at the turn of 2022 and 2023), other projects by Anadol and his studio are also discussed. The work of this artist arouses extreme reactions from complete deprecation and statements that in this case we are dealing with screensavers, psychedelic slush, or relaxation exercises that pretend to be innovative (technologically) art, to genuine delight and recognition of the Turkish artists activities as groundbreaking achievements in the area of the use of algorithms and machine learning procedures. A critical look at the reception of these works and, above all, the authors interpretation of the significance of using artificial intelligence in art based on Anadols work leads to fundamental questions about research-based art and the emerging art of artificial intelligence (AI art).

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Karol Jóźwiak

Arts & Cultural Studies Review, Issue 1 (63), 2025, pp. 100-114

https://doi.org/10.4467/20843860PK.25.008.21570
The aim of the article is presentation of Archiwum Fotozoficzne (the Photosophic Archive, later referred to as PhA) in terms of its profile and activity, traced from its initial premises, through current projects up to the future plans and wider context of the discourse around the contemporary art archives. It starts from the presentation of Andrzej Różycki, whose heritage is the basis of the PhA, as well as an analysis of the concept of photosophy, which he coined. Hence, different concepts of art, art and culture theory and collections relating to the idea of photosophy converge together in the idea of PhA. Its activity unfolds in three areas described in the article: education, research and art exhibition. The mode of the PhA presentation is determined by the personal view of the article author, who is at the same time its initiator of and its leader. Thus, the text is first person, autoethnographic account on Andrzej Różycki, initial premises of PhA, current projects and future plans and ideas.
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Konteksty i rozważania

Agnieszka Przybyszewska, Monika Górska-Olesińska

Arts & Cultural Studies Review, Issue 1 (63), 2025, pp. 115-116

https://doi.org/10.4467/20843860PK.25.010.21571
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José Aburto

Arts & Cultural Studies Review, Issue 1 (63), 2025, pp. 117-125

https://doi.org/10.4467/20843860PK.25.011.21572

Latin American digital literature occupies a transformative space in global literary studies, where interactivity, materiality, and computational aesthetics converge with regional cultural and linguistic diversity. However, this field faces critical challenges, including technological obsolescence, linguistic marginalization, and infrastructural precarity. This paper explores these issues through case studies such as Jose Aburto's Paranoico arcoiris and collaborative preservation efforts like the Antología Lit(e)Lat. Drawing on decolonial digital humanities frameworks and theoretical contributions from Salazar Salgado, Gainza, Flores, Hayles, Kozak, and others, the study advocates for inclusive and sustainable preservation practices that reflect the sociotechnical realities of the Global South. This paper highlights its potential to reshape the boundaries of global literary heritage from the personal perspective of the author and his 25 years of work experience in digital and experimental poetry from Perú.

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Funding information

The publication of this volume was financed by the Jagiellonian University in Kraków – Faculty of Management and Social Communication & Polish Academy of Sciences.