Publication date: 2015
Licence: None
Editorial team
Editor-in-Chief Teresa Walas
Secretary Tomasz Kunz
Wielogłos, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, 2015, pp. 1 - 21
https://doi.org/10.4467/2084395XWI.15.017.4796Wielogłos, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, 2015, pp. 23 - 39
https://doi.org/10.4467/2084395XWI.15.018.4797Wielogłos, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, 2015, pp. 41 - 51
https://doi.org/10.4467/2084395XWI.15.019.4798Wielogłos, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, 2015, pp. 53 - 62
https://doi.org/10.4467/2084395XWI.15.020.4799Wielogłos, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, 2015, pp. 63 - 74
https://doi.org/10.4467/2084395XWI.15.021.4800Wielogłos, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, 2015, pp. 75 - 86
https://doi.org/10.4467/2084395XWI.15.022.4801Wielogłos, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, 2015, pp. 87 - 95
https://doi.org/10.4467/2084395XWI.15.023.4803Wielogłos, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, 2015, pp. 97 - 110
https://doi.org/10.4467/2084395XWI.15.024.4802Wielogłos, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, 2015, pp. 111 - 119
https://doi.org/10.4467/2084395XWI.15.025.4804Wielogłos, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, 2015, pp. 121 - 128
https://doi.org/10.4467/2084395XWI.15.026.4805Słowa kluczowe: Self-fashioning, Technologies of self, video game, self-reflexivity, player, game studies, heteroglossia, Bakhtin Mikhail, avatar, exploration games, player’s agency, subjectivity, video games, time, temporality, cinema, video game, the other, postmodernism, city, masculinity, dance games, camp, irony, gender, procedural rhetoric, ludology, video games, conflict, community, philosophy, philiosphical discourse, video games, computer games, education, Szymborska Wisława, philology, literary critics, Polish modern poetry., Różewicz Tadeusza, late work, biography, the death of art