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Spotkanie z obcym – gra wideo jako metafora przestrzeni współczesnego miasta

Publication date: 2015

Wielogłos, 2015, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, pp. 63 - 74

https://doi.org/10.4467/2084395XWI.15.021.4800

Authors

Justyna Janik
Jagiellonian University in Kraków, Institute of Audiovisual Arts, Kraków
, Poland
https://orcid.org/0000-0002-7395-4492 Orcid
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Titles

Spotkanie z obcym – gra wideo jako metafora przestrzeni współczesnego miasta

Abstract

Encounter With the Other: Video Game As a Metaphor Of a Contemporary City Space


The aim of the article is to present the phenomenon of video games as a metaphor of the contemporary social relations. Virtual space of video game is compared to the structure of contemporary city, therefore it enables new perspectives for research. This analysis focuses on the concept of the “other” and its presence in different aspects of the game world. The article emphasises the moment of encounter with the virtual other in the context of single-player game, that unintendedly becomes a metaphor of contemporary social relations.

 

References


Information

Information: Wielogłos, 2015, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, pp. 63 - 74

Article type: Original article

Titles:

Polish:

Spotkanie z obcym – gra wideo jako metafora przestrzeni współczesnego miasta

English:

Encounter With The Other: Video Game As A Metaphor Of The Postmodernist Social Mechanisms

Authors

https://orcid.org/0000-0002-7395-4492

Justyna Janik
Jagiellonian University in Kraków, Institute of Audiovisual Arts, Kraków
, Poland
https://orcid.org/0000-0002-7395-4492 Orcid
All publications →

Jagiellonian University in Kraków, Institute of Audiovisual Arts, Kraków
Poland

Published at: 2015

Article status: Open

Licence: None

Percentage share of authors:

Justyna Janik (Author) - 100%

Article corrections:

-

Publication languages:

Polish