Encounter With The Other: Video Game As A Metaphor Of The Postmodernist Social Mechanisms
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RIS BIB ENDNOTESpotkanie z obcym – gra wideo jako metafora przestrzeni współczesnego miasta
Publication date: 2015
Wielogłos, 2015, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, pp. 63 - 74
https://doi.org/10.4467/2084395XWI.15.021.4800Authors
Spotkanie z obcym – gra wideo jako metafora przestrzeni współczesnego miasta
Encounter With the Other: Video Game As a Metaphor Of a Contemporary City Space
The aim of the article is to present the phenomenon of video games as a metaphor of the contemporary social relations. Virtual space of video game is compared to the structure of contemporary city, therefore it enables new perspectives for research. This analysis focuses on the concept of the “other” and its presence in different aspects of the game world. The article emphasises the moment of encounter with the virtual other in the context of single-player game, that unintendedly becomes a metaphor of contemporary social relations.
Information: Wielogłos, 2015, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, pp. 63 - 74
Article type: Original article
Titles:
Spotkanie z obcym – gra wideo jako metafora przestrzeni współczesnego miasta
Encounter With The Other: Video Game As A Metaphor Of The Postmodernist Social Mechanisms
Jagiellonian University in Kraków, Institute of Audiovisual Arts, Kraków
Poland
Published at: 2015
Article status: Open
Licence: None
Percentage share of authors:
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PolishView count: 2099
Number of downloads: 970