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Czas grać jeszcze raz! O nowych parafilmowych strategiach temporalności gier wideo

Publication date: 2015

Wielogłos, 2015, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, pp. 53 - 62

https://doi.org/10.4467/2084395XWI.15.020.4799

Authors

Andrzej Pitrus
Jagiellonian University in Kraków, Institute of Audiovisual Arts, Kraków
, Poland
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Titles

Czas grać jeszcze raz! O nowych parafilmowych strategiach temporalności gier wideo

Abstract

Let’s Play Again. Film-like Temporalities in Video Games


The author of the article discusses the problem of time and temporality in video games. Andrzej Pitrus compares recent games with cinema. The problem, raised earlier by other academics, needs revisions because of the new technologies, and new strategies in game design. Video games are getting closer to cinema, not only because of constant improvements of IT, but also because studios are looking for new audiences. Both AAA games and independent productions are discussed.

 

References


Information

Information: Wielogłos, 2015, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, pp. 53 - 62

Article type: Original article

Titles:

Polish:

Czas grać jeszcze raz! O nowych parafilmowych strategiach temporalności gier wideo

English:

Let’s Play Again. Film-like Temporalities in Video Games

Authors

Jagiellonian University in Kraków, Institute of Audiovisual Arts, Kraków
Poland

Published at: 2015

Article status: Open

Licence: None

Percentage share of authors:

Andrzej Pitrus (Author) - 100%

Article corrections:

-

Publication languages:

Polish

View count: 2092

Number of downloads: 700

<p> Let’s Play Again. Film-like Temporalities in Video Games</p>