Let’s Play Again. Film-like Temporalities in Video Games
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RIS BIB ENDNOTECzas grać jeszcze raz! O nowych parafilmowych strategiach temporalności gier wideo
Publication date: 2015
Wielogłos, 2015, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, pp. 53 - 62
https://doi.org/10.4467/2084395XWI.15.020.4799Authors
Czas grać jeszcze raz! O nowych parafilmowych strategiach temporalności gier wideo
Let’s Play Again. Film-like Temporalities in Video Games
The author of the article discusses the problem of time and temporality in video games. Andrzej Pitrus compares recent games with cinema. The problem, raised earlier by other academics, needs revisions because of the new technologies, and new strategies in game design. Video games are getting closer to cinema, not only because of constant improvements of IT, but also because studios are looking for new audiences. Both AAA games and independent productions are discussed.
Information: Wielogłos, 2015, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, pp. 53 - 62
Article type: Original article
Titles:
Czas grać jeszcze raz! O nowych parafilmowych strategiach temporalności gier wideo
Let’s Play Again. Film-like Temporalities in Video Games
Jagiellonian University in Kraków, Institute of Audiovisual Arts, Kraków
Poland
Published at: 2015
Article status: Open
Licence: None
Percentage share of authors:
Article corrections:
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PolishView count: 2092
Number of downloads: 700