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Dyskurs filozoficzny w grach wideo. Wybrane konteksty w grach Wiedźmin 3: Dziki Gon, The Stanley Parable oraz The Talos Principle

Publication date: 2015

Wielogłos, 2015, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, pp. 97 - 110

https://doi.org/10.4467/2084395XWI.15.024.4802

Authors

Piotr Kubiński
University of Warsaw, Krakowskie Przedmieście 30, 00-927 Warszawa, Poland
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Titles

Dyskurs filozoficzny w grach wideo. Wybrane konteksty w grach Wiedźmin 3: Dziki Gon, The Stanley Parable oraz The Talos Principle

Abstract

Philosophical Discourse in Video Games. Selected Contexts in The Witcher 3: Wild Hunt, The Stanley Parable, The Talos Principle


The author of this article discusses the problem of presence of philosophical discourses in modern video games. The author distinguishes three main types of usage of such discourses: the anecdotal representation, the parabolic construction and the affective philosophical exercise. To support his claim the author concentrates on the analysis of three games: The Witcher 3: Wild Hunt, The Stanley Parable, The Talos Principle, which leads to conclusions on textual mechanisms of implementing philosophical contexts into video games. The article also points out several main philosophical topics that can be effectively undertaken by video games in the context of education.

 

References


Information

Information: Wielogłos, 2015, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, pp. 97 - 110

Article type: Original article

Titles:

Polish:

Dyskurs filozoficzny w grach wideo. Wybrane konteksty w grach Wiedźmin 3: Dziki Gon, The Stanley Parable oraz The Talos Principle

English:

Philosophical discourse in video games. Selected contexts in The Witcher 3: Wild Hunt, The Stanley Parable, The Talos Principle

Authors

University of Warsaw, Krakowskie Przedmieście 30, 00-927 Warszawa, Poland

Published at: 2015

Article status: Open

Licence: None

Percentage share of authors:

Piotr Kubiński (Author) - 100%

Article corrections:

-

Publication languages:

Polish