Philosophical discourse in video games. Selected contexts in The Witcher 3: Wild Hunt, The Stanley Parable, The Talos Principle
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RIS BIB ENDNOTEDyskurs filozoficzny w grach wideo. Wybrane konteksty w grach Wiedźmin 3: Dziki Gon, The Stanley Parable oraz The Talos Principle
Publication date: 2015
Wielogłos, 2015, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, pp. 97 - 110
https://doi.org/10.4467/2084395XWI.15.024.4802Authors
Dyskurs filozoficzny w grach wideo. Wybrane konteksty w grach Wiedźmin 3: Dziki Gon, The Stanley Parable oraz The Talos Principle
Philosophical Discourse in Video Games. Selected Contexts in The Witcher 3: Wild Hunt, The Stanley Parable, The Talos Principle
The author of this article discusses the problem of presence of philosophical discourses in modern video games. The author distinguishes three main types of usage of such discourses: the anecdotal representation, the parabolic construction and the affective philosophical exercise. To support his claim the author concentrates on the analysis of three games: The Witcher 3: Wild Hunt, The Stanley Parable, The Talos Principle, which leads to conclusions on textual mechanisms of implementing philosophical contexts into video games. The article also points out several main philosophical topics that can be effectively undertaken by video games in the context of education.
Information: Wielogłos, 2015, Issue 3 (25) 2016: Poetyka i retoryka gier wideo, pp. 97 - 110
Article type: Original article
Titles:
Dyskurs filozoficzny w grach wideo. Wybrane konteksty w grach Wiedźmin 3: Dziki Gon, The Stanley Parable oraz The Talos Principle
Philosophical discourse in video games. Selected contexts in The Witcher 3: Wild Hunt, The Stanley Parable, The Talos Principle
University of Warsaw, Krakowskie Przedmieście 30, 00-927 Warszawa, Poland
Published at: 2015
Article status: Open
Licence: None
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PolishView count: 2217
Number of downloads: 1472