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Digital Scouting for Virtual Production – New Practices in the Art of Film Location

Data publikacji: 2023

Zarządzanie Mediami, 2023, Tom 11, Numer 1, s. 25 - 40

https://doi.org/10.4467/23540214ZM.23.002.19489

Autorzy

,
Marta Materska-Samek
Uniwersytet Jagielloński w Krakowie, Polska, ul. Gołębia 24, 31-007 Kraków
https://orcid.org/0000-0002-4432-0933 Orcid
Wszystkie publikacje autora →
,
Filip Gabriel Pudło
Państwowa Wyższa Szkoła Filmowa, Telewizyjna i Teatralna im. Leona Schillera w Łodzi
, Polska
https://orcid.org/0000-0002-1415-1964 Orcid
Wszystkie publikacje autora →
,
Małgorzata Kotlińska
Uniwersytet Łódzki, Polska, ul. Narutowicza 65, 90-131 Łódź
https://orcid.org/0000-0003-4160-7362 Orcid
Wszystkie publikacje autora →
,
Wojciech Olchowski
Państwowa Wyższa Szkoła Filmowa, Telewizyjna i Teatralna im. Leona Schillera w Łodzi
, Polska
https://orcid.org/0000-0002-3731-6485 Orcid
Wszystkie publikacje autora →
Katarzyna Kopeć
Instytut Kultury Uniwersytetu Jagiellońskiego
ul. prof. Stanisława Łojasiewicza 4, 30-348 Kraków, Polska
https://orcid.org/0000-0002-2426-0275 Orcid
Wszystkie publikacje autora →

Tytuły

Digital Scouting for Virtual Production – New Practices in the Art of Film Location

Abstrakt

This article discusses how a digital film scouting for Virtual Production (VP) affects the process of creating diverse audiovisual works, what criteria should be taken into account when choosing a location, what techniques can be used to make the best use of its potential, and how film locations fit into the broader context of the film. For this purpose, various examples and case studies will be presented to better illustrate the impact of location on the process of creating and producing an audiovisual work.

Bibliografia

Bodini A., Colecchia F., Garaj V., Harrison D., Manohar A. (2023). “Using immersive technologies to facilitate location scouting in audiovisual media production: a user requirements study and proposed framework”. Multimedia Tools and Applications, 82, pp. 12379–12400. https://doi.org/10.1007/s11042-022-13680-8.

Directive 2010/13/EU of the European Parliament and the Council of 10 March 2010 on the coordination of certain provisions laid down by law, regulation or administrative action in Member States concerning the provision of audiovisual media services (Audiovisual Media Services Directive). https://eur-lex.europa.eu/legal-content/PL/TXT/PDF/?uri=CELEX:32010L0013 (accessed: 10.03.2024).

Dowling J.J. (2015). Location Scouting and Management Handbook: Television, Film and Still Photography. Boston: Focal Press. ISBN 13: 9780240801520.

Edgar R. (2009). Basics Film-Making 03: Directing Fiction. London: Bloomsbury Publishing. Ekmekcioglu E., Hitchen G., Ozcinar C. (2022). Mapping the Virtual Production Eco-System. Report of a research project undertaken by the Creative Research and Innovation Centre at Loughborough University London. https://craic.lboro.ac.uk/wp-content/uploads/2023/02/Virtual-Production-Report-Dec-22_-Final16.pdf (accessed: 10.03.2024).

Failes I. (2023). 1899. Framestores virtual production take-aways. https://beforesandafters.com/2023/04/21/1899-framestores-virtual-production-take-aways/ (accessed: 10.03.2024).

Gerber T., Huber V., Iseli C., Loertscher M.L., Schaerer M. (2022). “Virtually Real Aesthetics and Perception of Virtual Spaces in Film”. Interactive Film and Media Journal, 2 (1), pp. 92–105. https://doi.org/10.32920/ifmj.v2i1.1527.

Helzle V., Spielmann S., Trottnow J. (2022). Green screens, green pixels and green shooting. A report on virtual production and its opportunities for sustainable film productions. https://animationsinstitut.de/en/blog/campus/detail/green-screens-green-pixels-and-green-shooting (accessed: 10.03.2024).

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Kadner N. (2019). The virtual production field guide. https://cdn2.unrealengine.com/Unreal+Engine%2Fvpfieldguide%2FVP-Field-Guide-V1.2.02-5d28ccec9909ff626e42c619bcbe8ed2bf83138d.pdf.

Kusiak L. (2023). “Location Scouting: An Unappreciated Craft”. The Hollywood Reporter, 8–9.

Li H., Lo C.H., Smith A., Yu Z. (2022). “The Development of Virtual Production in Film Industry in the Past Decade”. In: P.L.P. Rau (ed.). Cross-Cultural Design: Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality. HCII 2022. Lecture Notes in Computer Science, Vol. 13312. New York: Springer. https://doi.org/10.1007/978-3-031-06047-2_16.

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Pudło F. et al. (2022). “XR workflows in film production: demonstration for educational purposes”. Media Management Review, 4, pp. 245–264.

Rizzo M. (2014). The Art Direction Handbook for Film & Television. Oxon: Focal Press. Shaw J. (1996). conFIGURING the CAVE. The future of content creation: Virtual production. Unlocking creative vision and business value (2020). https://www2.deloitte.com/us/en/pages/technology-media-and-telecommunications/articles/the-future-of-content-creation-virtual-production.html (accessed: 10.03.2024).

Wijesekera C. et al. (2019). “Film-it: Virtual Location Scout and Movie Production Planning Assistant for Film Industry in Sri Lanka”. 2019 International Conference on Advancements in Computing (ICAC), Malabe, Sri Lanka, pp. 291–296. doi: 10.1109/ICAC49085.2019.9103415.

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Informacje

Informacje: Zarządzanie Mediami, 2023, Tom 11, Numer 1, s. 25 - 40

Typ artykułu: Oryginalny artykuł naukowy

Autorzy

https://orcid.org/0000-0002-4432-0933

Marta Materska-Samek
Uniwersytet Jagielloński w Krakowie, Polska, ul. Gołębia 24, 31-007 Kraków
https://orcid.org/0000-0002-4432-0933 Orcid
Wszystkie publikacje autora →

Uniwersytet Jagielloński w Krakowie, Polska, ul. Gołębia 24, 31-007 Kraków

https://orcid.org/0000-0002-1415-1964

Filip Gabriel Pudło
Państwowa Wyższa Szkoła Filmowa, Telewizyjna i Teatralna im. Leona Schillera w Łodzi
, Polska
https://orcid.org/0000-0002-1415-1964 Orcid
Wszystkie publikacje autora →

Państwowa Wyższa Szkoła Filmowa, Telewizyjna i Teatralna im. Leona Schillera w Łodzi
Polska

https://orcid.org/0000-0003-4160-7362

Małgorzata Kotlińska
Uniwersytet Łódzki, Polska, ul. Narutowicza 65, 90-131 Łódź
https://orcid.org/0000-0003-4160-7362 Orcid
Wszystkie publikacje autora →

Uniwersytet Łódzki, Polska, ul. Narutowicza 65, 90-131 Łódź

https://orcid.org/0000-0002-3731-6485

Wojciech Olchowski
Państwowa Wyższa Szkoła Filmowa, Telewizyjna i Teatralna im. Leona Schillera w Łodzi
, Polska
https://orcid.org/0000-0002-3731-6485 Orcid
Wszystkie publikacje autora →

Państwowa Wyższa Szkoła Filmowa, Telewizyjna i Teatralna im. Leona Schillera w Łodzi
Polska

https://orcid.org/0000-0002-2426-0275

Katarzyna Kopeć
Instytut Kultury Uniwersytetu Jagiellońskiego
ul. prof. Stanisława Łojasiewicza 4, 30-348 Kraków, Polska
https://orcid.org/0000-0002-2426-0275 Orcid
Wszystkie publikacje autora →

Instytut Kultury Uniwersytetu Jagiellońskiego
ul. prof. Stanisława Łojasiewicza 4, 30-348 Kraków, Polska

Publikacja: 2023

Status artykułu: Otwarte __T_UNLOCK

Licencja: CC BY  ikona licencji

Finansowanie artykułu:

The article was developed within the framework of the project “Experience and immersive technologies – from creative practice to educational theory” in partnership with Jagiellonian University, Lodz Film School, University of Malta and University of Athens (project ID number: 2020-1-PL01-KA226-HE-095891)

Udział procentowy autorów:

Marta Materska-Samek (Autor) - 20%
Filip Gabriel Pudło (Autor) - 20%
Małgorzata Kotlińska (Autor) - 20%
Wojciech Olchowski (Autor) - 20%
Katarzyna Kopeć (Autor) - 20%

Numer klasyfikacji:

JEL Classification System:

Management of Technological Innovation and R+D (O32)
Innovation and Invention: Processes and Incentives (O31)

Korekty artykułu:

-

Języki publikacji:

Angielski