„Sherlock”. Gry z fandomem i wykorzystanie potencjału konwergencji
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RIS BIB ENDNOTE„Sherlock”. Gry z fandomem i wykorzystanie potencjału konwergencji
Data publikacji: 29.06.2016
Zeszyty Prasoznawcze, 2016, Tom 59, Numer 1 (225), s. 197 - 211
https://doi.org/10.4467/2299-6362PZ.16.014.5191Autorzy
„Sherlock”. Gry z fandomem i wykorzystanie potencjału konwergencji
“Sherlock”. Fandom Games and the Employment of the Convergent Media Potential
The British tv mini-series “Sherlock” has become nowadays the complex transmedia narrative, utilizing different media and engaging its fandom to the intense creative actions and the processes of the collective construction of knowledge. The lengthy production process and the particular distribution strategy (with the two-year gaps between the seasons) force the showrunners to develop various production and communication strategies so as to maintain the viewers’ involvement with the series during “the hiatuses”. To this purpose, different forms of communication with fandom are applied, together with the skillful use of the potential of the convergence processes in media.
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Informacje: Zeszyty Prasoznawcze, 2016, Tom 59, Numer 1 (225), s. 197 - 211
Typ artykułu: Oryginalny artykuł naukowy
Tytuły:
„Sherlock”. Gry z fandomem i wykorzystanie potencjału konwergencji
“Sherlock”. Fandom Games and the Employment of the Convergent Media Potential
Uniwersytet Jagielloński w Krakowie, Polska, ul. Gołębia 24, 31-007 Kraków
Publikacja: 29.06.2016
Status artykułu: Otwarte
Licencja: Żadna
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