Polish Thematic Media on Video Games 1990–2020
cytuj
pobierz pliki
RIS BIB ENDNOTEWybierz format
RIS BIB ENDNOTEPolish Thematic Media on Video Games 1990–2020
Data publikacji: 06.2021
Media Biznes Kultura, 2021, Numer 1 (10) 2021, s. 103 - 114
https://doi.org/10.4467/25442554.MBK.21.006.13972Autorzy
Polish Thematic Media on Video Games 1990–2020
This article presents the history and contemporary state of Polish media on the theme of video games. Media about video games emerged on the Polish market after the country’s political transformation of 1989 and quickly became very popular. The ever increasing multitude of players led to demand for information and reviews on games. During 1990’s there were many more or less significant magazines about video games in Poland. Almost all of them perished. Currently, there are only three of them on the Polish market. TV programmes about video games appeared during the 90s which effectively showcased them in action. The media landscape has changed as the internet has become widely available and largely overtaken the information and entertainment function of the press and television in regards to video games. Today thematic websites about games are still important but youtubers and Twitch streamers are taking advantage. Their broadcast is especially important for younger generation of gamers. Presenting video games in action and live commentary is a very popular way of communication. Many online content creators have built great audience and income doing so.
Informacje: Media Biznes Kultura, 2021, s. 103 - 114
Typ artykułu: Oryginalny artykuł naukowy
Tytuły:
Polish Thematic Media on Video Games 1990–2020
Polish Thematic Media on Video Games 1990–2020
Uniwersytet Jana Kochanowskiego w Kielcach.
Publikacja: 06.2021
Status artykułu: Otwarte
Licencja: CC BY
Udział procentowy autorów:
Korekty artykułu:
-Języki publikacji:
AngielskiLiczba wyświetleń: 807
Liczba pobrań: 929