Digital Scouting for Virtual Production – New Practices in the Art of Film Location
cytuj
pobierz pliki
RIS BIB ENDNOTEChoose format
RIS BIB ENDNOTEDigital Scouting for Virtual Production – New Practices in the Art of Film Location
Publication date: 2023
Media Management, 2023, Volume 11, Issue 1, pp. 25 - 40
https://doi.org/10.4467/23540214ZM.23.002.19489Authors
Digital Scouting for Virtual Production – New Practices in the Art of Film Location
This article discusses how a digital film scouting for Virtual Production (VP) affects the process of creating diverse audiovisual works, what criteria should be taken into account when choosing a location, what techniques can be used to make the best use of its potential, and how film locations fit into the broader context of the film. For this purpose, various examples and case studies will be presented to better illustrate the impact of location on the process of creating and producing an audiovisual work.
Bodini A., Colecchia F., Garaj V., Harrison D., Manohar A. (2023). “Using immersive technologies to facilitate location scouting in audiovisual media production: a user requirements study and proposed framework”. Multimedia Tools and Applications, 82, pp. 12379–12400. https://doi.org/10.1007/s11042-022-13680-8.
Directive 2010/13/EU of the European Parliament and the Council of 10 March 2010 on the coordination of certain provisions laid down by law, regulation or administrative action in Member States concerning the provision of audiovisual media services (Audiovisual Media Services Directive). https://eur-lex.europa.eu/legal-content/PL/TXT/PDF/?uri=CELEX:32010L0013 (accessed: 10.03.2024).
Dowling J.J. (2015). Location Scouting and Management Handbook: Television, Film and Still Photography. Boston: Focal Press. ISBN 13: 9780240801520.
Edgar R. (2009). Basics Film-Making 03: Directing Fiction. London: Bloomsbury Publishing. Ekmekcioglu E., Hitchen G., Ozcinar C. (2022). Mapping the Virtual Production Eco-System. Report of a research project undertaken by the Creative Research and Innovation Centre at Loughborough University London. https://craic.lboro.ac.uk/wp-content/uploads/2023/02/Virtual-Production-Report-Dec-22_-Final16.pdf (accessed: 10.03.2024).
Failes I. (2023). “1899”. Framestore’s virtual production take-aways. https://beforesandafters.com/2023/04/21/1899-framestores-virtual-production-take-aways/ (accessed: 10.03.2024).
Gerber T., Huber V., Iseli C., Loertscher M.L., Schaerer M. (2022). “Virtually Real Aesthetics and Perception of Virtual Spaces in Film”. Interactive Film and Media Journal, 2 (1), pp. 92–105. https://doi.org/10.32920/ifmj.v2i1.1527.
Helzle V., Spielmann S., Trottnow J. (2022). Green screens, green pixels and green shooting. A report on virtual production and its opportunities for sustainable film productions. https://animationsinstitut.de/en/blog/campus/detail/green-screens-green-pixels-and-green-shooting (accessed: 10.03.2024).
Hudson S., Wing Sun Tung V. (2010), “’Lights, camera, action…!’ Marketing film locations to Hollywood”. Marketing Intelligence & Planning, 28 (2), pp. 188–205. https://doi.org/10.1108/02634501011029682.
Irving D.K., Rea P., (2015). Producing and Directing the Short Film and Video. Oxon: Focal Press.
Kadner N. (2019). The virtual production field guide. https://cdn2.unrealengine.com/Unreal+Engine%2Fvpfieldguide%2FVP-Field-Guide-V1.2.02-5d28ccec9909ff626e42c619bcbe8ed2bf83138d.pdf.
Kusiak L. (2023). “Location Scouting: An Unappreciated Craft”. The Hollywood Reporter, 8–9.
Li H., Lo C.H., Smith A., Yu Z. (2022). “The Development of Virtual Production in Film Industry in the Past Decade”. In: P.L.P. Rau (ed.). Cross-Cultural Design: Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality. HCII 2022. Lecture Notes in Computer Science, Vol. 13312. New York: Springer. https://doi.org/10.1007/978-3-031-06047-2_16.
Location Guide. Poland. Polish Film Institute. https://pisf.pl/wp-content/uploads/2021/06/PISF_katalog_location-guide-2.pdf (accessed: 10.03.2024).
Location Scout. https://web.archive.org/web/20181013191626/http://getinmedia.com/careers/location-scout (accessed: 10.03.2024).
Pires F., Raposo R., Silva R., (2022). “A Survey on Virtual Production and the Future of Compositing Technologies”. Avanca Cinema Journal. https://publication.avanca.org/index.php/avancacinema/article/view/447/880 (accessed: 10.03.2024).
Pudło F. et al. (2022). “XR workflows in film production: demonstration for educational purposes”. Media Management Review, 4, pp. 245–264.
Rizzo M. (2014). The Art Direction Handbook for Film & Television. Oxon: Focal Press. Shaw J. (1996). conFIGURING the CAVE. The future of content creation: Virtual production. Unlocking creative vision and business value (2020). https://www2.deloitte.com/us/en/pages/technology-media-and-telecommunications/articles/the-future-of-content-creation-virtual-production.html (accessed: 10.03.2024).
Wijesekera C. et al. (2019). “Film-it: Virtual Location Scout and Movie Production Planning Assistant for Film Industry in Sri Lanka”. 2019 International Conference on Advancements in Computing (ICAC), Malabe, Sri Lanka, pp. 291–296. doi: 10.1109/ICAC49085.2019.9103415.
Wolfenstein 3D by id Software (1992).
World Building Institute. Alex McDowell. https://worldbuilding.institute/people/alex-mcdowell (accessed: 10.03.2024).
Information: Media Management, 2023, Volume 11, Issue 1, pp. 25 - 40
Article type: Original article
Jagiellonian University in Kraków, Gołębia 24, 31-007 Kraków, Poland
National Film School in Łódź
Poland
University of Lodz, Poland, ul. Narutowicza 65, 90-131 Łódź
National Film School in Łódź
Poland
Institute of Culture, Jagiellonian University
ul. prof. Stanisława Łojasiewicza 4, 30-348 Kraków, Poland
Published at: 2023
Article status: Open
Licence: CC BY
Article financing:
The article was developed within the framework of the project “Experience and immersive technologies – from creative practice to educational theory” in partnership with Jagiellonian University, Lodz Film School, University of Malta and University of Athens (project ID number: 2020-1-PL01-KA226-HE-095891)
Percentage share of authors:
Classification number:
Article corrections:
-Publication languages:
EnglishView count: 403
Number of downloads: 128