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Designing, Developing, and Evaluating XR Experiences – Selected Aspects

Publication date: 2023

Media Management, 2023, Volume 11, Issue 1, pp. 1-23

https://doi.org/10.4467/23540214ZM.23.001.19488

Authors

,
Caterina Antonopoulou
Department of Digital Arts and Cinema, National and Kapodistrian University of Athens, Greece, National and Kapodistrian University of Athens
https://orcid.org/0000-0002-0061-2627 Orcid
All publications →
,
Natalia Arsenopoulou
Department of Digital Arts and Cinema, National and Kapodistrian University of Athens, Greece, National and Kapodistrian University of Athens
https://orcid.org/0000-0002-6084-7487 Orcid
All publications →
,
Fabrizio Calì
Department of Digital Arts, University of Malta, University of Malta
https://orcid.org/0009-0006-1555-6118 Orcid
All publications →
,
Penny Papageorgopoulou
Department of Digital Arts and Cinema, National and Kapodistrian University of Athens, Greece, National and Kapodistrian University of Athens
https://orcid.org/0000-0002-4354-3297 Orcid
All publications →
Charalampos Rizopoulos
Department of Digital Arts and Cinema, National and Kapodistrian University of Athens, Greece, National and Kapodistrian University of Athens
https://orcid.org/0000-0002-7835-0241 Orcid
All publications →

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Titles

Designing, Developing, and Evaluating XR Experiences – Selected Aspects

Abstract

This paper aims to highlight various aspects of the design, development, and evaluation processes of immersive XR experiences. It focuses on the creative and expressive aspects of virtual environments (VEs), following the design and implementation processes of artistic VEs as conducted by the under- graduate students of the Department of Digital Arts and Cinema at the National and Kapodistrian University of Athens (NKUA) and the Department of Digital Arts at the University of Malta (UoM), in the course of three laboratory classes of Digital Artistic Creation and Immersive Experience Design, during the academic years 2020–2021 and 2022–2023. Medium-related challenges are discussed in relation to the design and implementation of user interaction, 3D content creation, 3D composition and social engagement in VEs. Furthermore, theoretical approaches of storytelling within VEs and the narrative design process of artistic VEs are discussed. Selected case studies from the students’ virtual artworks are analysed in relation to the applied narrative types and structures. As a further elaboration on the evaluation of XR experiences, a CAVE system is analysed in terms of various characteristics that may affect the quality of the experience.

References

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Information

Information: Media Management, 2023, Volume 11, Issue 1, pp. 1-23

Article type: Original article

Authors

https://orcid.org/0000-0002-0061-2627

Caterina Antonopoulou
Department of Digital Arts and Cinema, National and Kapodistrian University of Athens, Greece, National and Kapodistrian University of Athens
https://orcid.org/0000-0002-0061-2627 Orcid
All publications →

Department of Digital Arts and Cinema, National and Kapodistrian University of Athens, Greece, National and Kapodistrian University of Athens

https://orcid.org/0000-0002-6084-7487

Natalia Arsenopoulou
Department of Digital Arts and Cinema, National and Kapodistrian University of Athens, Greece, National and Kapodistrian University of Athens
https://orcid.org/0000-0002-6084-7487 Orcid
All publications →

Department of Digital Arts and Cinema, National and Kapodistrian University of Athens, Greece, National and Kapodistrian University of Athens

https://orcid.org/0009-0006-1555-6118

Fabrizio Calì
Department of Digital Arts, University of Malta, University of Malta
https://orcid.org/0009-0006-1555-6118 Orcid
All publications →

Department of Digital Arts, University of Malta, University of Malta

https://orcid.org/0000-0002-4354-3297

Penny Papageorgopoulou
Department of Digital Arts and Cinema, National and Kapodistrian University of Athens, Greece, National and Kapodistrian University of Athens
https://orcid.org/0000-0002-4354-3297 Orcid
All publications →

Department of Digital Arts and Cinema, National and Kapodistrian University of Athens, Greece, National and Kapodistrian University of Athens

https://orcid.org/0000-0002-7835-0241

Charalampos Rizopoulos
Department of Digital Arts and Cinema, National and Kapodistrian University of Athens, Greece, National and Kapodistrian University of Athens
https://orcid.org/0000-0002-7835-0241 Orcid
All publications →

Department of Digital Arts and Cinema, National and Kapodistrian University of Athens, Greece, National and Kapodistrian University of Athens

Published at: 2023

Article status: Open

Licence: CC BY  licence icon

Article financing:

The article was developed within the framework of the project “Experience and immersive technologies – from creative practice to educational theory” in partnership with Jagiellonian University, Lodz Film School, University of Malta and University of Athens (project ID number: 2020-1-PL01-KA226-HE-095891)

Percentage share of authors:

Caterina Antonopoulou (Author) - 20%
Natalia Arsenopoulou (Author) - 20%
Fabrizio Calì (Author) - 20%
Penny Papageorgopoulou (Author) - 20%
Charalampos Rizopoulos (Author) - 20%

Classification number:

JEL Classification System:

Economic Development (O1)

Article corrections:

-

Publication languages:

English

Designing, Developing, and Evaluating XR Experiences – Selected Aspects

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