FAQ
Logo Uniwersytetu Jagiellońskiego

“Black Peter” Game

Data publikacji: 03.11.2009

Zeszyty Glottodydaktyczne, 2009, Zeszyt 1 (2009) , s. 129 - 168

Autorzy

Wioletta Rożnawska
Wszystkie publikacje autora →

Tytuły

“Black Peter” Game

Abstrakt

From my own teaching experience I have noticed how enthusiastic students are about using games during the lesson. However, apart from the fact that games are one of the most enjoyable classroom activities, they “provide an opportunity for intensive language practise” (Hadfield 1990: VII) and are successful methods of language presentation and revision. They enrich classroom activities but at the same time focus student attention on specific structures, grammatical patterns and vocabulary items, hence their great educational value. W.R. Lee holds that “most language games make learners use the language instead of thinking about learning the correct forms” (Lee 1995: 35). They are also highly motivating because they are amusing and at the same time challenging. However, since games are used not only for mere fun, but more importantly, for the useful practice and review of language lessons, games should be suitable and carefully-chosen.
 

Bibliografia

Hadfield J., 1990. Intermediate Communication Games. Walton-on-Thames: Nelson.

Lee Su Kim, 1995. Creative games for the language class. “English Teaching Forum”, Vol. 33, No. 1, 35–36

McCallum G., 1980. 101 Word games for students of English as a second or foreign language. New York: Oxford University Press.

Informacje

Informacje: Zeszyty Glottodydaktyczne, 2009, Zeszyt 1 (2009) , s. 129 - 168

Typ artykułu: Oryginalny artykuł naukowy

Tytuły:

Polski:

“Black Peter” Game

Angielski:

“Black Peter” Game

Publikacja: 03.11.2009

Status artykułu: Otwarte __T_UNLOCK

Licencja: Żadna

Udział procentowy autorów:

Wioletta Rożnawska (Autor) - 100%

Korekty artykułu:

-

Języki publikacji:

Angielski

Liczba wyświetleń: 1542

Liczba pobrań: 1316