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Projektowanie użytecznych interfejsów

Data publikacji: 03.07.2012

Rocznik Kognitywistyczny, 2011, Tom 5, s. 129 - 135

https://doi.org/10.4467/20843895RK.12.015.0419

Autorzy

Bartłomiej Matoga
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Tytuły

Projektowanie użytecznych interfejsów

Abstrakt

Cognitive Principles of Interaction Design

This paper discusses the basic principles and guidelines derived from psychology, cognitive science and related disciplines that can inform the process of designing website or application in User Centered Design methodology. Interface constitutes the connection between the human and the computer or device. Its main goal is to help the user to operate the system or the machine. Too often though, interfaces are designed with the focus only on technological innovations, requirements and limitations. To make them efficient though, it is important to focus on the end user needs as well. Commercial success of solutions created nowadays hinges on intuitive, simple, elegant and convenient – usable solutions, which allow the user to realize her tasks with ease. To successfully design for people, it is necessary to have at least basic knowledge regarding their needs, goals and behaviours as well as physical and cognitive limitations. Experiments in the domain of psychology have been analyzing human behavior and cognition for over 100 years now – there is a lot of knowledge to draw from in order to make informed decisions in the design process.

Bibliografia

Broadbent D.E. (1975). The Magical Number Seven aft er Fifteen Years, [w:] A. Kennedy, A. Wilkes (red.), Studies in Long-term Memory (s. 3–18). London: Wiley.

Johnson J. (2010). Designing with the Mind in Mind. London: Wiley.

Koyani S.J., Bailey R.W., Nall J.R. (2006). Research-based Web Design and Usability Guidelines. US Department of Health and Human Services, usability.gov/pdfs/guidelines.html (dostęp: 8.04.2011).

Miller G.A. (1956). The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information. „Psychological Review” 63, s. 81–97.

Norman D.A. (1983). Design Rules Based on Analysis of Human Error. „Communications of the ACM” 26(4), s. 254–258.

Phyo A. (2003). Return on Design. London: New Riders.

Informacje

Informacje: Rocznik Kognitywistyczny, 2011, Tom 5, s. 129 - 135

Typ artykułu: Oryginalny artykuł naukowy

Tytuły:

Polski:

Projektowanie użytecznych interfejsów

Angielski:

Projektowanie użytecznych interfejsów

Publikacja: 03.07.2012

Status artykułu: Otwarte __T_UNLOCK

Licencja: Żadna

Udział procentowy autorów:

Bartłomiej Matoga (Autor) - 100%

Korekty artykułu:

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Liczba wyświetleń: 1460

Liczba pobrań: 881

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