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Proces adaptacji jednostki do rzeczywistości wirtualnej i środowiska 3D

Data publikacji: 14.11.2016

Rocznik Kognitywistyczny, 2016, Tom 9, s. 1 - 11

https://doi.org/10.4467/20843895RK.16.001.5469

Autorzy

Marcin Koziński
Wszystkie publikacje autora →

Tytuły

Proces adaptacji jednostki do rzeczywistości wirtualnej i środowiska 3D

Abstrakt

Adaptation to virtual reality and 3D environment
 

This paper is an attempt to systematize important factors in achieving immersion and psychological presence in virtual reality. The author is trying to build a theoretical model of adaptation to VR. From the psychological point of view introduces adaptation concept and other ideas like: temporal markers, the importance of randomness in VR environment, or “emotional triggers”.
 

Bibliografia

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Baños, R.M., Botella, C., Alcañiz, M., Liaño, V., Guerrero, B., Rey, B. (2004). Immersion and emotion: their impact on the sense of presence. CyberPsychology & Behavior, 7(6), 734–741.

Blascovich, J., Bailenson, J. (2006). Immersive virtual environments and education simulations. W: P. Cohen, T. Rehberger (eds.). Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities. Mahwah, NJ: Lawrence Earlbaum Associates, Inc.

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Welch, R.B., Mohler, B.J. (2014). Adapting to virtual environments. W: K.S. Hale, K.M. Stanney. Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition, CRC Press.

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Informacje

Informacje: Rocznik Kognitywistyczny, 2016, Tom 9, s. 1 - 11

Typ artykułu: Oryginalny artykuł naukowy

Tytuły:

Polski:

Proces adaptacji jednostki do rzeczywistości wirtualnej i środowiska 3D

Angielski:

Adaptation to virtual reality and 3D environment

Publikacja: 14.11.2016

Status artykułu: Otwarte __T_UNLOCK

Licencja: Żadna

Udział procentowy autorów:

Marcin Koziński (Autor) - 100%

Korekty artykułu:

-

Języki publikacji:

Polski