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„Sherlock”. Gry z fandomem i wykorzystanie potencjału konwergencji

Publication date: 29.06.2016

Media Research Issues, 2016, Volume 59, Issue 1 (225), pp. 197 - 211

https://doi.org/10.4467/2299-6362PZ.16.014.5191

Authors

Małgorzata Lisowska-Magdziarz
Jagiellonian University in Kraków, Gołębia 24, 31-007 Kraków, Poland
https://orcid.org/0000-0003-2351-738X Orcid
All publications →

Titles

„Sherlock”. Gry z fandomem i wykorzystanie potencjału konwergencji

Abstract

“Sherlock”. Fandom Games and the Employment of the Convergent Media Potential


The British tv mini-series “Sherlock” has become nowadays the complex transmedia narrative, utilizing different media and engaging its fandom to the intense creative actions and the processes of the collective construction of knowledge. The lengthy production process and the particular distribution strategy (with the two-year gaps between the seasons) force the showrunners to develop various production and communication strategies so as to maintain the viewers’ involvement with the series during “the hiatuses”. To this purpose, different forms of communication with fandom are applied, together with the skillful use of the potential of the convergence processes in media.

 

References

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Information

Information: Media Research Issues, 2016, Volume 59, Issue 1 (225), pp. 197 - 211

Article type: Original article

Titles:

Polish:

„Sherlock”. Gry z fandomem i wykorzystanie potencjału konwergencji

English:

“Sherlock”. Fandom Games and the Employment of the Convergent Media Potential

Authors

https://orcid.org/0000-0003-2351-738X

Małgorzata Lisowska-Magdziarz
Jagiellonian University in Kraków, Gołębia 24, 31-007 Kraków, Poland
https://orcid.org/0000-0003-2351-738X Orcid
All publications →

Jagiellonian University in Kraków, Gołębia 24, 31-007 Kraków, Poland

Published at: 29.06.2016

Article status: Open

Licence: None

Percentage share of authors:

Małgorzata Lisowska-Magdziarz (Author) - 100%

Article corrections:

-

Publication languages:

Polish