“Black Peter” Game
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Publication date: 03.11.2009
Glottodidactic Journal, 2009, Issue 1 (2009) , pp. 129 - 168
Authors
“Black Peter” Game
From my own teaching experience I have noticed how enthusiastic students are about using games during the lesson. However, apart from the fact that games are one of the most enjoyable classroom activities, they “provide an opportunity for intensive language practise” (Hadfield 1990: VII) and are successful methods of language presentation and revision. They enrich classroom activities but at the same time focus student attention on specific structures, grammatical patterns and vocabulary items, hence their great educational value. W.R. Lee holds that “most language games make learners use the language instead of thinking about learning the correct forms” (Lee 1995: 35). They are also highly motivating because they are amusing and at the same time challenging. However, since games are used not only for mere fun, but more importantly, for the useful practice and review of language lessons, games should be suitable and carefully-chosen.
Hadfield J., 1990. Intermediate Communication Games. Walton-on-Thames: Nelson.
Lee Su Kim, 1995. Creative games for the language class. “English Teaching Forum”, Vol. 33, No. 1, 35–36
McCallum G., 1980. 101 Word games for students of English as a second or foreign language. New York: Oxford University Press.
Information: Glottodidactic Journal, 2009, Issue 1 (2009) , pp. 129 - 168
Article type: Original article
Titles:
“Black Peter” Game
“Black Peter” Game
Published at: 03.11.2009
Article status: Open
Licence: None
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EnglishView count: 1556
Number of downloads: 1330