Technological imagination and the question of identity in contemporary Japanese
cytuj
pobierz pliki
RIS BIB ENDNOTEChoose format
RIS BIB ENDNOTEIndie games: fenomen niezależnych gier komputerowych
Publication date: 15.12.2011
Arts & Cultural Studies Review, 2011, Issue 1 (9) , pp. 143 - 153
https://doi.org/10.4467/20843860PK.11.013.0234Authors
Indie games: fenomen niezależnych gier komputerowych
Technological imagination and the question of identity in contemporary Japanese
In this essay we elaborate on the phenomenon of independent computer games by com-paring it to the independent stream of American cinema – also known as Indiewood. The parallel between the film and gaming industries, that can be observed in the United States, has its roots in the early years of arcade games when the young companies like Atari were bought by media giants like Warner Communications. Having this influence in mind, we investigate the similarities and differences between those two segments of audiovisual media production. To illustrate the argument, we examine the two most prominent indie game titles of the past few years: World of Goo and Braid. In the last part of our article we also try to introduce a more national perspective by describing the situation of independent computer games in Poland
Information: Arts & Cultural Studies Review, 2011, Issue 1 (9) , pp. 143 - 153
Article type: Original article
Titles:
Indie games: fenomen niezależnych gier komputerowych
Technological imagination and the question of identity in contemporary Japanese
Turku University of Applied Sciences, Turku, Finland
University of Lodz, Poland, ul. Narutowicza 65, 90-131 Łódź
Published at: 15.12.2011
Article status: Open
Licence: None
Percentage share of authors:
Article corrections:
-Publication languages:
PolishView count: 1928
Number of downloads: 1553