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Indie games: fenomen niezależnych gier komputerowych

Publication date: 15.12.2011

Arts & Cultural Studies Review, 2011, Issue 1 (9) , pp. 143 - 153

https://doi.org/10.4467/20843860PK.11.013.0234

Authors

,
Bartosz Lewandowski
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Maria B. Garda
Turku University of Applied Sciences, Turku, Finland
University of Lodz, Poland, ul. Narutowicza 65, 90-131 Łódź
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Titles

Indie games: fenomen niezależnych gier komputerowych

Abstract

Technological imagination and the question of identity in contemporary Japanese
In this essay we elaborate on the phenomenon of independent computer games by com-paring it to the independent stream of American cinema – also known as Indiewood. The parallel between the film and gaming industries, that can be observed in the United States, has its roots in the early years of arcade games when the young companies like Atari were bought by media giants like Warner Communications. Having this influence in mind, we investigate the similarities and differences between those two segments of audiovisual media production. To illustrate the argument, we examine the two most prominent indie game titles of the past few years: World of Goo and Braid. In the last part of our article we also try to introduce a more national perspective by describing the situation of independent computer games in Poland

References


Information

Information: Arts & Cultural Studies Review, 2011, Issue 1 (9) , pp. 143 - 153

Article type: Original article

Titles:

Polish:

Indie games: fenomen niezależnych gier komputerowych

English:

Technological imagination and the question of identity in contemporary Japanese

Authors

Turku University of Applied Sciences, Turku, Finland

University of Lodz, Poland, ul. Narutowicza 65, 90-131 Łódź

Published at: 15.12.2011

Article status: Open

Licence: None

Percentage share of authors:

Bartosz Lewandowski (Author) - 50%
Maria B. Garda (Author) - 50%

Article corrections:

-

Publication languages:

Polish