TY - JOUR TI - Technological imagination and the question of identity in contemporary Japanese AU - Lewandowski, Bartosz AU - Garda, Maria B. TI - Technological imagination and the question of identity in contemporary Japanese AB - Technological imagination and the question of identity in contemporary Japanese In this essay we elaborate on the phenomenon of independent computer games by com-paring it to the independent stream of American cinema – also known as Indiewood. The parallel between the film and gaming industries, that can be observed in the United States, has its roots in the early years of arcade games when the young companies like Atari were bought by media giants like Warner Communications. Having this influence in mind, we investigate the similarities and differences between those two segments of audiovisual media production. To illustrate the argument, we examine the two most prominent indie game titles of the past few years: World of Goo and Braid. In the last part of our article we also try to introduce a more national perspective by describing the situation of independent computer games in Poland VL - 2011 IS - Issue 1 (9) PY - 2011 SN - 1895-975X C1 - 2084-3860 SP - 143 EP - 153 DO - 10.4467/20843860PK.11.013.0234 UR - https://ejournals.eu/en/journal/przeglad-kulturoznawczy/article/indie-games-fenomen-niezaleznych-gier-komputerowych KW - computer games KW - Indiewood KW - game industry KW - independent computer games