The game and play at architects in the example of Polish feature films from
the 1960s
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The game and play at architects in the example of Polish feature films from
the 1960s
Publication date: 20.02.2016
Technical Transactions, 2015, Architecture Issue 8-A (14) 2015, pp. 168 - 171
Authors
The game and play at architects in the example of Polish feature films from
the 1960s
The goal of this paper, in relation to the conference topic, is to show how a female architect was shown in movies from 1960s. The author presents this in two views of the life of women architects: passive – set in the realization of everyday career goals, and creative – set in creating the architecture of the future. He also emphasizes that, in retrospect, the creative attitudes of presented movie heroines are an excellent record of the times, when being a female architect was associated with the choice in the career path of little creative engagement on behalf of creative activity that could not achieve results because of the social reluctance in the time of the Polish People’s R epublic (PRL).
Information: Technical Transactions, 2015, Architecture Issue 8-A (14) 2015, pp. 168 - 171
Article type: Original article
Titles:
The game and play at architects in the example of Polish feature films from
the 1960s
The game and play at architects in the example of Polish feature films from
the 1960s
Division of History of Architecture and Urbanism, Faculty of Architecture, Poznań University of Technology
Published at: 20.02.2016
Article status: Open
Licence: None
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EnglishView count: 1413
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