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RIS BIB ENDNOTEPublication date: 2020
Arts & Cultural Studies Review, 2020, Issue 2 (44), pp. 25 - 39
https://doi.org/10.4467/20843860PK.20.012.12376Authors
The Palace of (Mediated and Extended) Memory. Rafael Lozano-Hemmer’s Atmospheric Memory
This article analyses the case of Rafael Lozano-Hemmer’s project Atmospheric Memory (2019). Creating an object of (relational) architecture with elements of expanded reality (XR), the artist reaches also for the inspiration from the prehistory of technoculture. The idea of air as a “vast library”, proposed by Charles Babbage in 19th century is a starting point for reflections about modes of recording and representing verbal and spatial human interactions, as well as about so-called “cloud” and the question of memory. The latter issue leads to a spatial metaphor of memory palace or memory theater, not only applied for the purpose of mnemotechnics, but also taken as a conceptual prototype for virtual, immersive environments (Oliver Grau). Although Atmospheric Memory chamber does not offer a fully virtual immersion, but rather a mixed realities experience, it helps to see various relations between an individual and a (both private and public) dataspace. The artworks within the chamber are mostly interactive and responsive, focusing on various aspects of verbal communication and its inner contradictions. The memory as understood in this project is not only human-related, but also AI-related and cloud-based, so the project reveals some aspects of its mechanisms. Atmospheric Memory is discussed in theoretical context, with a few references to media art projects that share a common attitude regarding interactivity, virtuality and memory-bound issues.
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Information: Arts & Cultural Studies Review, 2020, Issue 2 (44), pp. 25 - 39
Article type: Original article
Titles:
University of Arts in Poznań, Aleje Marcinkowskiego 29, Poznań, Poland
Published at: 2020
Article status: Open
Licence: CC BY-NC-ND
Percentage share of authors:
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PolishView count: 1034
Number of downloads: 915