FAQ

Między pracą afektywną a politykami zabawy. Recenzja polskiego wydania Gier Imperium N. Dyera-Witheforda i G. de Peutera

Publication date: 04.03.2020

Arts & Cultural Studies Review, 2019, Issue 4 (42), pp. 587 - 594

https://doi.org/10.4467/20843860PK.19.031.11927

Authors

Mateusz Felczak
University of Social Sciences and Humanities, ul. Chodakowska 19/31, 03-815, Warsaw, Poland
https://orcid.org/0000-0001-8042-6965 Orcid
All publications →

Titles

Między pracą afektywną a politykami zabawy. Recenzja polskiego wydania Gier Imperium N. Dyera-Witheforda i G. de Peutera

References

Castronova E. (2005), Synthetic Worlds: The Business and Culture of Online Games, University of Chicago Press, Chicago.

Corneliussen H.G., Rettberg J.W. (red.) (2008), Digital Culture, Play, and Identity: A World of Warcraft Reader, MIT Press, Cambridge, MA.

Crogan P. (2011), Gameplay Mode: War, Simulation, and Technoculture, University of Minnesota Press, Minneapolis–London.

Deleuze, G., Guattari, F. (2017), Anty-Edyp.

Kapitalizm i schizofrenia, t. 1, przeł. T. Kaszubski, Wydawnictwo Krytyki Politycznej, Warszawa.

Dyer-Witheford N., Peuter G. de (2019), Gry imperium. Globalny kapitalizm i gry wideo, przeł. K. Abriszewski, P. Gąska, A. Zabielski, red. nauk. K. Abriszewski, P. Gąska, Wydawnictwo Naukowe UAM, Toruń.

Frelik P. (2016), The Master’s Digital Tools: Cognitive Capitalism and Non-Normative Gaming Practices, „Journal of Gameing & Virtual Worlds”, vol. 8 (2), s. 163–176.

Galloway A.R. (2012), The Interface Effect, Polity Press, Cambridge.

Garda M.B. (2016), Interaktywne fantasy. Gatunek w grach cyfrowych, Wydawnictwo Uniwersytetu Łódzkiego, Łódź.

Hammond P., Pötzsch H. (red.) (2019), War Games: Memory, Militarism and the Subject of Play, Bloomsbury Academic, London–New Delhi.

Hardt M., Negri A. (2012), Rzecz-pospolita. Poza własność prywatną i dobro publiczne, przeł. P. Juskowiak [et al.], Korporacja Ha!art, Kraków.

Irwin S.V., Naweed A. (2018), BM’ing, Throwing, Bug Exploiting, and Other Forms of (Un)sportsmanlike Behavior in CS:GO Esports, „Games and Culture”, https://doi.org/10.1177/1555412018804952.

Karhulahti V.M. (2017), Reconsidering Esport: Economics and Executive Ownership, „Physical Culture and Sport: Studies and Research”, vol. 74 (1), s. 43–53, https://doi.org/10.1515/pcssr-2017-0010.

Lundedal Nielsen R.K., Grabarczyk P. (2018), Are Loot Boxes Gambling? Random Reward Mechanisms in Video Games, Proceedings of DiGRA 2018, s. 1–20.

Mukherjee S., Hammar E.L. (2018), Introduction to the Special Issue on Postcolonial Perspectives in Game Studies. „Open Library of Humanities”, vol. 4 (2), s. 1–14, https://doi.org/10.16995/olh.309.

Pobłocki K. (2017), Kapitalizm. Historia krótkiego trwania, Fundacja Bęc Zmiana, Warszawa.

Scully-Blaker R., Begy J., Consalvo M., Ganzon S.C. (2017), Playing Along and Playing for on Twitch: Livestreaming from Tandem Play to Performance. Proceedings of the 50th Hawaii International Conference on System Sciences, s. 2026–2035, https://doi.org/10.1016/j.lungcan.2013.07.011.

Seo Y. (2016), Professionalized Consumption and Identity Transformations in the Field of eSports, „Journal of Business Research”, vol. 69 (1), s. 264–272, https://doi.org/10.1016/j.jbusres.2015.07.039.

Seok S., DaCosta B. (2015), Problematic Mobile Gameplay among the World’s Most Intense Players: A Modern Pandemic or Casual Recreational Pursuit?, „Games and Culture”, vol. 13 (4), s. 385–405.

Taylor T.L. (2018), Watch Me Play: Twitch and the Rise of Game Live Streaming, Princeton University Press, Princeton, NJ.

Wirman H. (2018), Female eSports in Hong Kong, Cultures and Experiences of Esport, Crossroads, Shanghai.

Woodcock J., Johnson M.R. (2019), The Affective Labor and Performance of Live Streaming on Twitch.tv, „Television and New Media”, https://doi.org/10.1177/1527476419851077.

Information

Information: Arts & Cultural Studies Review, 2019, Issue 4 (42), pp. 587 - 594

Article type: Scientific review

Titles:

Polish:

Między pracą afektywną a politykami zabawy. Recenzja polskiego wydania Gier Imperium N. Dyera-Witheforda i G. de Peutera

English:

Między pracą afektywną a politykami zabawy. Recenzja polskiego wydania Gier Imperium N. Dyera-Witheforda i G. de Peutera

Authors

https://orcid.org/0000-0001-8042-6965

Mateusz Felczak
University of Social Sciences and Humanities, ul. Chodakowska 19/31, 03-815, Warsaw, Poland
https://orcid.org/0000-0001-8042-6965 Orcid
All publications →

University of Social Sciences and Humanities, ul. Chodakowska 19/31, 03-815, Warsaw, Poland

Published at: 04.03.2020

Article status: Open

Licence: CC BY-NC-ND  licence icon

Percentage share of authors:

Mateusz Felczak (Author) - 100%

Article corrections:

-

Publication languages:

Polish