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Labyrinth game

Publication date: 07.03.2016

Technical Transactions, 2015, Architecture Issue 9-A (15) 2015, pp. 269 - 275

Authors

Marta Pieczara
Institute of Architecture and Planning, Faculty of Architecture, Poznan University of Technology
https://orcid.org/0000-0002-1826-574X Orcid
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Titles

Labyrinth game

Abstract

The notion of labyrinth is often a subconscious reference to the perception of a path travelled by a human across space. The labyrinth game played by an architect with the architecture’s user relies on sensibly leading the user’s steps towards the intended direction, on inviting him to enter certain spaces and on refusing him access to those which are reserved for another group of users. Becoming conscious of this game’s full potential is crucial as it helps to guide the user’s steps in a far more discreet way than placing signposts.

References


Information

Information: Technical Transactions, 2015, Architecture Issue 9-A (15) 2015, pp. 269 - 275

Article type: Original article

Titles:

Polish:

Labyrinth game

English:

Labyrinth game

Authors

https://orcid.org/0000-0002-1826-574X

Marta Pieczara
Institute of Architecture and Planning, Faculty of Architecture, Poznan University of Technology
https://orcid.org/0000-0002-1826-574X Orcid
All publications →

Institute of Architecture and Planning, Faculty of Architecture, Poznan University of Technology

Published at: 07.03.2016

Article status: Open

Licence: CC BY  licence icon

Percentage share of authors:

Marta Pieczara (Author) - 100%

Article corrections:

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Publication languages:

English

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