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Uniwersytet Jagielloński w Krakowie

“The sea has never been friendly to man.” Joseph Conrad’s Topoi in the Digital Game Sunless Sea

Data publikacji: 2021

Yearbook of Conrad Studies, 2019, Vol. 14, s. 83 - 92

https://doi.org/10.4467/20843941YC.19.004.13230

Autorzy

Magdalena Kozyra
Uniwersytet Jagielloński w Krakowie, Wydział Polonistyki, Gołębia 16, 30-001 Kraków
https://orcid.org/0000-0001-7900-399X Orcid
Wszystkie publikacje autora →

Tytuły

“The sea has never been friendly to man.” Joseph Conrad’s Topoi in the Digital Game Sunless Sea

Abstrakt

The aim of this paper is to find connections between the digital game Sunless Sea (Failbetter Games, 2015) and Joseph Conrad’s novels, particularly the ones touching on the subject of sea voyage. Sunless Sea is an exploration role-playing game which focuses on the topics of sailors’ loneliness, dual nature of the sea, and above all, player’s inevitable failure. These tropes are shown not only in the narrative structure of the game, but also in its mechanics and design choices. I believe that the game is heavily inspired by the notion of maritime life created by Conrad, as indicated by the quote from The Mirror of the Sea opening the game: “The sea has never been friendly to man. At most it has been the accomplice of human restlessness.”

Bibliografia

Pobierz bibliografię

Conrad, Joseph. A Personal Record. [online:] http://www.gutenberg.org/files/687/687-h/687-h. htm. Accessed on 20 July 2019

Conrad, Joseph. Lord Jim. [online:] http://www.gutenberg.org/files/5658/5658-h/5658-h.htm. Accessed on 20 July 2019.
Conrad, Joseph. The Mirror of the Sea. Memories and Impressions. London: Methuen & Co, 1907. [online:] http://www.gutenberg.org/files/1058/1058-h/1058-h.htm. Accessed on 20 July 2019.

Dubova, Galina. “Language and Ethics in Joseph Conrad’s Sea Prose.” Vakki 38 (2011). http://www.vakki.net/publications/2011/VAKKI2011_Dubova.pdf. Accessed on 20 July 2019.

Failbetter Games. Sunless Sea. PC, Failbetter Games, 2015.

Jenkins, Henry. “Game Design as Narrative Architecture.” In First Person: New Media as Story, Performance and Game, edited by M. Wardrip-Fruin, P. Harrigan. Cambridge, MA: MIT Press, 2003.

Juul, Jesper. Art of Failure: An Essay on the Pain of Playing Video Games. Cambridge, MA: MIT Press, 2013.

Maamri, Malika Rebai. “The Human Factor in Joseph Conrad’s Heart of Darkness.” In Hearts of Darkness: Melville, Conrad and Narratives of Oppression, edited by Paweł Jędrzejko, Milton M. Reigelman, and Zuzanna Szatanik. Zabrze: M-Studio, 2010.

O’Hara, Kieron. Joseph Conrad Today. Exeter–Charlottesville, VA: Societas, 2007.

Salmons, Kim. “Cannibalism and the Greely Arctic Expedition: A New Source for Falk.” The Conradian 36, no. 1 (2011), pp. 58-69.

Shukla, Narain Prasad. “Braving the Seas: The Swimmer Image in Conrad’s Fiction.” Yearbook of Conrad Studies (Poland) 11 (2016), pp. 87-92.

Simmons, Allan H. Joseph Conrad in Context. Cambridge: Cambridge University Press, 2009.

White, Andrea. “Travel Writing and Adventure Fiction as Shaping Discourses for Conrad.” In Joseph Conrad and the Adventure Tradition, pp. 100-115. Cambridge: Cambridge University Press, 1993.

Informacje

Informacje: Yearbook of Conrad Studies, 2019, Vol. 14, s. 83 - 92

Typ artykułu: Oryginalny artykuł naukowy

Autorzy

https://orcid.org/0000-0001-7900-399X

Magdalena Kozyra
Uniwersytet Jagielloński w Krakowie, Wydział Polonistyki, Gołębia 16, 30-001 Kraków
https://orcid.org/0000-0001-7900-399X Orcid
Wszystkie publikacje autora →

Uniwersytet Jagielloński w Krakowie, Wydział Polonistyki, Gołębia 16, 30-001 Kraków

Publikacja: 2021

Status artykułu: Otwarte __T_UNLOCK

Licencja: CC BY-NC-ND  ikona licencji

Udział procentowy autorów:

Magdalena Kozyra (Autor) - 100%

Korekty artykułu:

-

Języki publikacji:

Angielski