TY - JOUR TI - Manifestations of narcissistic consumption in selected gamer environments AU - Kozyra, Magdalena TI - Manifestations of narcissistic consumption in selected gamer environments AB - The aim of this article is to show how the narcissistic identity of gamers and modes of consumption corresponding with it affect the forms of participation in video games culture. I have analyzed the changing ways in which consumers participate in contemporary popular culture and identified the common image of the gamer which has emerged at the end of the last century. By recalling the key events concerning gamer communities from the last few years, such as the rise of Gamergate movement, I wanted to show the impact of mechanics of exclusion still existing in conservative communities of video game fans.  VL - 2019 IS - 10 (2/2019) PY - 2019 SN - 2450-2561 C1 - 2450-6249 SP - 35 EP - 51 DO - 10.4467/24506249PJ.19.010.11982 UR - https://ejournals.eu/en/journal/pjacns/article/manifestations-of-narcissistic-consumption-in-selected-gamer-environments KW - video games culture KW - digital games KW - gamer KW - narcissism KW - identity