@article{45ae85b6-7e75-41f1-b1b5-5ada843ad060, author = {Krzysztof Brenskott}, title = {How to Read Board Games: The Similarities between Narrative- -Oriented Board Games and Hypertext Novels}, journal = {Wielogłos}, volume = {2020}, number = {Issue 3 (45) 2020}, year = {2020}, issn = {1897-1962}, pages = {161-180},keywords = {board games; narratology; hypertext novel; ergodic literature; ludology}, abstract = {In Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today, Marco Arnaudo describes how board games can create narratives by using the tools that ludology and postclassical narratology provide. The way narratives emerge from tabletop games is extremely unique and interactive: they are created through the synergy of the game rules, material components, and actions undertaken by players. Board games, treated as transmedial narrative systems in which the text is entangled in various relations with images, sounds, or the ludic aspects of games, can become an area of research in literary studies. The aim of this paper is to demonstrate that a scholar can effectively use knowledge of hypertext novels or ergodic literature to study narrative-oriented board games.}, doi = {10.4467/2084395XWI.20.026.12834}, url = {https://ejournals.eu/en/journal/wieloglos/article/jak-czytac-planszowki-gry-planszowe-zorientowane-na-narracje-a-powiesci-hipertekstowe} }