%0 Journal Article %T XR Workflows in Film Production: Demonstration for Educational Purposes %A Pudło, Filip Gabriel %A Kotlińska, Małgorzata %A Olchowski, Wojciech %A Kopeć, Katarzyna %A Materska-Samek, Marta %J Media Management %V 2022 %R 10.4467/23540214ZM.22.017.17961 %N Volume 10, Issue 4 %P 245-264 %K XR, VR, AR, MR, virtuality, virtual production, virtual scenography, production workflow, film production, education, management %D 2023 %U https://ejournals.eu/en/journal/zarzadzanie-mediami/article/xr-workflows-in-film-production-demonstration-for-educational-purposes %X The use of the XR production technologies has expanded recently in the film industry and heavily influenced the film production process. This paper aims therefore to explore the differences between diverse XR production workflows. The analysis provides criteria for workflow paths of traditional approach to film production and XR production flow, including workflow structure, skills, education, and equipment. Defined XR techniques are discussed for educational purposes. Its illustrations are three case studies of cinematic VR production, computer-generated VR production and Virtual Production. They are the basis for workflow comparison and discussion on artistic decisions and production challenges for film related Higher Education Institutions (HEI) students and scholars. JEL: I23, L82, O32, O33 * The article was developed within the framework of the project “Experience and immersive technologies – from creative practice to educational theory” in partnership with Jagiellonian University, Łódź Film School, University of Malta and University of Athens (project ID number: 2020-1-PL01-KA226-HE-095891).