Rozważając zwierzęcą solastalgię z Endling – Extinction is Forever
Wybierz format
RIS BIB ENDNOTEData publikacji: 13.04.2026
Przegląd Kulturoznawczy, 2026, Numer 1 (67), s. 105-122
https://doi.org/10.4467/20843860PK.25.006.23271Autorzy
Rozważając zwierzęcą solastalgię z Endling – Extinction is Forever
In his writing on solastalgia, Glenn A. Albrecht, the creator of the term, only stops for a brief moment to ponder on the possibility of an animal solastalgia. While he does not elaborate on the topic, he admits that in his view, it is, in fact, possible for nonhumans to experience similar distress as humans do when feeling homesick for the home they have never left, but which has been transformed beyond recognition. This article explores the depiction of animal solastalgia in a digital game Endling – Extinction is Forever (Herobeat Studios, 2022), which features a nonhuman protagonist: a mother fox, the titular endling – the last of her kind – in search of her lost kit. The reading of the game as a depiction of animal solastalgia comes with several consequences relating to the representation of a nonhuman species in an immersive medium such as a digital game, where the player takes control of an animal body. Another problem lies in depicting nonhuman experiences in paralel with the human experience of solastalgia and struggle for survival in a terraformed world, as if those where one and the same. The analysis of Endling draws from the works of Marie-Laure Ryan on emotional and strategic space and place in digital games, as well as the game studies scholarship on video game aesthetics and nonhuman or animal avatars.
Albrecht G.A., Earth Emotions: New Words for a New World, Cornell University Press, Ithaca–London 2019.
Albrecht G.A., Solastalgia, PFAS and the Psyche: Contamination at Williamtown, NSW [w:] Psychoterratica (blog Glenna Albrechta), https://glennaalbrecht.wordpress.com/2019/06/19/solastalgia-pfas-and-the-psyche-contamination-at-williamtown-nsw/.
Albrecht G.A., Solastalgia, Soliphilia, Eutierria and Art [w:] Psychoterratica (blog Glenna Albrechta), https://glennaalbrecht.wordpress.com/2016/06/27/solastalgia-soliphilia-eutierria-and-art/.
Albrecht G.A., Ochwat M., Skubała P., Will the Symbiocene Be Our Future? Glenn Albrecht in an interview with Magdalena Ochwat and Piotr Skubała, „Przegląd Kulturoznawczy”2024, nr 3 (61), s. 487–496, https://doi.org/10.4467/20843860PK.24.030.20873.
Atkinson P., Parsayi F., Video Games and Aesthetic Contemplation, „Games and Culture” 2021, nr 5 (16), s. 519–537, https://doi.org/10.1177/1555412020914726.
Bekoff M., The Emotional Lives of Animals: A Leading Scientist Explores Animal Joy, Sorrow, and Empathy – and Why They Matter, New World Library, Novato 2007.
Bianchi M., Ecoplay: The Rhetorics of Games about Nature [w:] S.I. Dobrin, S. Morey (red.), Mediating Nature: The Role of Technology in Ecological Literacy, Routledge, London 2019.
Calleja G., In-Game: From Immersion to Incorporation, MIT Press, Cambridge 2014.
Caracciolo M., Animal Mayhem Games and Nonhuman-Oriented Thinking, „Game Studies” 2021, nr 1 (21).
Chang A.Y., Playing Nature: Ecology in Video Games, University of Minnesota Press, Minneapolis 2019.
De Smale S., Kors M.J.L., Sandovar A.M., The Case of This War of Mine: A Production Studies Perspective on Moral Game Design, „Games and Culture” 2019, nr 4 (14), s. 387–409, https://doi.org/10.1177/1555412017725996.
Eggertsson G.T., Life as a Lynx: a Digital Animal Story [w:] A. Björck, C. Lindén, A.-S. Lönngren (red.), Squirrelling: Human-Animal Studies in the Northern-European Region, Södertörns högskola, Huddinge 2022.
Endling – Extinction is Forever, Herobeat Studios 2022.
Facing Extinction in Endling. Interview with Javier Romello, „Journal of Geek Studies” 2022, nr 9 (1), https://jgeekstudies.org/wp-content/uploads/2022/01/interview_jgs_endling.pdf.
Fernandez-Vara C., Game Spaces Speak Volumes: Indexical Storytelling, „Proceedings of the 2011 DiGRA International Conference: Think Design Play”, styczeń 2011, https://dspace.mit.edu/handle/1721.1/100274.
Garda M.B., Interaktywne fantasy. Gatunek w grach cyfrowych, Wydawnictwo Uniwersytetu Łódzkiego, Łódź 2016.
Gualeni S., What Is It Like to Be a (Digital) Bat?, „Proceedings of the Philosophy of Computer Games Conference” 2011, vol. 2: Gameology.
Haraway D., When Species Meet, University of Minnesota Press, Minneapolis 2008.
Horvath S., Endling: Extinction is Forever, Unwinnable.com, 10.06.2020, https://unwinnable.com/2020/06/10/endling-extinction-is-forever/ (dostęp: 23.02.2026).
Jankowski F.F., O gropowiastkach, „Replay: The Polish Journal of Game Studies” 2022, nr 1 (8), s. 117–128, https://doi.org/10.18778/2391-8551.08.06.
Jenkins H., Game Design as Narrative Architecture [w:] N. Wardrip-Fruin, P. Harrigan (red.), First Person: New Media as Story, Performance, Game, MIT Press, Cambridge 2004.
Kłosiński M., Hermeneutyka gier wideo. Interpretacja, immersja, utopia, Wydawnictwo Lupa Obscura, Olsztyn 2018.
Kłosiński M., Przygody cyfrowego tułacza: interpretacje gro znawcze, Wydawnictwo Uniwersytetu Śląskiego, Katowice 2023.
Marchioni J.R., The Development Process Behind Ending – Extinction is Forever, 80LV, 21.07.2023, https://80.lv/articles/the-development-process-behind-endling-extinction-is-forever.
Mazur E., Zamieszkując inne ciała – zwierzęce postaci i awatary, „Replay: The Polish Journalof Game Studies” 2023, nr 1 (10), s. 63–83, https://doi.org/10.18778/2391-8551.10.04.
Pyne L., Endlings: Fables for the Anthropocene, University of Minnesota Press, Minneapolis London 2022.
Ryan M.-L., Emotional and Strategic Conceptions of Space in Digital Narratives [w:] H. Koenitz, G. Ferri, M. Haahr, D. Sezen, T.I. Sezen (red.), Interactive Digital Narrative: History, Theory and Practice, Routledge, Taylor & Francis Group, New York 2015.
Informacje: Przegląd Kulturoznawczy, 2026, Numer 1 (67), s. 105-122
Typ artykułu: Oryginalny artykuł naukowy
Tytuły:
Uniwersytet Śląski w Katowicach
ul. Bankowa 12, 40-007 Katowice, Polska
Sapienza Università di Roma
Włochy
Publikacja: 13.04.2026
Status artykułu: Otwarte
Licencja: CC BY 4.0
Udział procentowy autorów:
Korekty artykułu:
-Języki publikacji:
PolskiLiczba wyświetleń: 189
Liczba pobrań: 117