@article{be789bb2-7bb1-40d0-a74d-2252a0a1173a, author = {Jan Słyk}, title = {Gamers, pool and strategies of information architecture}, journal = {Czasopismo Techniczne}, volume = {2015}, number = {Architektura Zeszyt 8-A (14) 2015}, year = {2016}, issn = {0011-4561}, pages = {217-222},keywords = {information architecture; game; strategy; composition; digital techniques; algorithm}, abstract = {Play is a human activity which requires the creation of a convention, obeying the rules, and which leads to a result that can be evaluated in the light of established criteria. The rules of games interact with the characteristics of the historical periods in which they arose. The I nformation Age provides tools that facilitate the formalization of perception and representation. The article analyses the impact of this fact on architectural strategies. I t describes the background and nature of information games.}, doi = {}, url = {https://ejournals.eu/czasopismo/czasopismo-techniczne/artykul/gamers-pool-and-strategies-of-information-architecture} }