@article{a56f0cfb-f36e-4c45-955a-084885d4bc9e, author = {Majda Šavle }, title = {Joseph Conrad's The End of the Tether: Les jeux sont faits}, journal = {Yearbook of Conrad Studies}, volume = {2016}, number = {Vol. 11}, year = {2017}, issn = {1899-3028}, pages = {67-73},keywords = {game; play; rules; honour; winner}, abstract = {The aim of this paper is to call attention to Conrad’s rhetoric/spirit of play in his sea story The End of the Tether (1902). In my opinion, the games played by the characters of the narrative―above all Captain Whalley and the chief engineer Massy―belong among the four categories of games defined by a French sociologist Roger Caillois as: agôn, alea, mimicry, and ilinx. How good or bad the players are is a matter of the reader’s perception of Conrad’s fiction. }, doi = {10.4467/20843941YC.16.004.6850}, url = {https://ejournals.eu/czasopismo/yearbook-of-conrad-studies/artykul/joseph-conrads-the-end-of-the-tether-les-jeux-sont-faits} }