@article{884e3f74-c5e0-4b92-849e-a018fa7bc52f, author = {Wioletta Kozłowska}, title = {Architectural games with history}, journal = {Czasopismo Techniczne}, volume = {2015}, number = {Architektura Zeszyt 9-A (15) 2015}, year = {2016}, issn = {0011-4561}, pages = {161-164},keywords = {architecture; game; art; conservation of historic monuments; museum}, abstract = {The text discusses architectural games related to the conservation of historic monuments. Two museum designs are presented connected by an innovative design approach despite being fifty years apart. Between 1957 and 1974, Carlo Scarpa began an architectural game with the museum building in Verona. In the twenty-first century Daniel Libeskind continues Scarpa’s unusual approach to design, but does so in an even bolder way, abandoning modernism and creating his own unique style.}, doi = {}, url = {https://ejournals.eu/czasopismo/czasopismo-techniczne/artykul/architectural-games-with-history} }