TY - JOUR TI - Labyrinth game AU - Pieczara, Marta TI - Labyrinth game AB - The notion of labyrinth is often a subconscious reference to the perception of a path travelled by a human across space. The labyrinth game played by an architect with the architecture’s user relies on sensibly leading the user’s steps towards the intended direction, on inviting him to enter certain spaces and on refusing him access to those which are reserved for another group of users. Becoming conscious of this game’s full potential is crucial as it helps to guide the user’s steps in a far more discreet way than placing signposts. VL - 2015 IS - Architektura Zeszyt 9-A (15) 2015 PY - 2016 SN - 0011-4561 C1 - 2353-737X SP - 269 EP - 275 UR - https://ejournals.eu/czasopismo/czasopismo-techniczne/artykul/labyrinth-game KW - labyrinth KW - game KW - difficult peregrination KW - confused footpath KW - knot KW - the path’s selection KW - distribution principles KW - simplification and impediment KW - denial of access