%0 Journal Article %T Labyrinth game %A Pieczara, Marta %J Czasopismo Techniczne %V 2015 %N Architektura Zeszyt 9-A (15) 2015 %P 269-275 %K labyrinth, game, difficult peregrination, confused footpath, knot, the path’s selection, distribution principles, simplification and impediment, denial of access %@ 0011-4561 %D 2016 %U https://ejournals.eu/czasopismo/czasopismo-techniczne/artykul/labyrinth-game %X The notion of labyrinth is often a subconscious reference to the perception of a path travelled by a human across space. The labyrinth game played by an architect with the architecture’s user relies on sensibly leading the user’s steps towards the intended direction, on inviting him to enter certain spaces and on refusing him access to those which are reserved for another group of users. Becoming conscious of this game’s full potential is crucial as it helps to guide the user’s steps in a far more discreet way than placing signposts.