@article{771c6d02-ed29-430b-8e87-3fe3e4e0e2aa, author = {Krzysztof M. Maj}, title = {Utopia, czyli tam i z powrotem.  O założeniach światotwórczych narracji eu- i dystopijnych}, journal = {Wielogłos}, volume = {2014}, number = {Numer 3 (21) 2014: Nowe (i stare) światy. Utopie i dystopie w filozofii i literaturze}, year = {2015}, issn = {1897-1962}, pages = {37-49},keywords = {utopia; dystopia; światotwórstwo; narracje światocentryczne; voyages imaginaires; fantasy i SF}, abstract = {Utopia, or There and Back Again. On Worldbuilding Strategies in Utopian and Dystopian Narratives The paper aims to analyse worldbuilding strategies in a variety of eutopian (predominantly in literature) and dystopian narratives (in literature, movies and video games), in relation to the world-centred analyse that disseminates in contemporary narrative studies. Consequently, the study derives two possible worldbuilding models from a re­presentative number of utopian texts, that is (1) a typical for early modern utopias and modern imaginary voyages “portal-quest” model (world W1 → gate / journey → world W2) and (2) an emblematic for the most postmodern dystopias mo­del juxtaposing the centre and the peripheries, that deconstructs the first one in postcolonial perspective. Therefore, it becomes possible to compare worldbuilding foundations in so different a narrative like precursory 16th century Thomas More’s Utopia (1516) and 21st century video game Bioshock: Infinite by Irrational Games – which subsequently encourages utopian studies to notice the most contemporary narrative achievements within the genre.  }, doi = {10.4467/2084395XWI.14.031.2989}, url = {https://ejournals.eu/czasopismo/wieloglos/artykul/utopia-czyli-tam-i-z-powrotem-o-zalozeniach-swiatotworczych-narracji-eu-i-dystopijnych} }