TY - JOUR TI - Zawiłości grania – spojrzenie teoretyczne na gry oraz kiedy grywalizacja może zadziałać AU - Krajewski, Maciej TI - Zawiłości grania – spojrzenie teoretyczne na gry oraz kiedy grywalizacja może zadziałać AB - The conundrums of play – a theoretical look at games and when gamification can work Because of increasing frequency of implementing gamification mechanisms by companies (small and large), there appears to be a growing concern about such actions. They are criticized for their simplicity, intrusiveness and a kind of infantilization of a given activity. Mostly, however, bad gamification is caused by incorrect or incomplete understanding of the very essence of play. The purpose of this article is therefore to gather, analyse and interpret the existing theory in the discussed matter and try to answer: what makes gamification work as intended? VL - 2018 IS - Numer 2 (5) 2018 PY - 2018 SN - 2451-1986 C1 - 2544-2554 SP - 185 EP - 196 DO - 10.4467/25442554.MBK.18.024.9303 UR - https://ejournals.eu/czasopismo/media-biznes-kultura/artykul/zawilosci-grania-spojrzenie-teoretyczne-na-gry-oraz-kiedy-grywalizacja-moze-zadzialac KW - gry KW - granie KW - geneza grania KW - gracze KW - grywalizacja